A gaming monitor is an output device that is built specifically for virtual gaming. They are built to maximise the visual quality of the GPU (graphics processing unit) and CPU (central processing unit) output while playing games. They are crucial in any gaming computer in order to provide the most immersive and rich experience possible. Today’s gaming monitors are imbued with all the features a gamer can dream of - high colour range, eye protection technology and high refresh rates that take gaming up a notch. Therefore, gaming monitors with different features are widely used among gamers for virtual gaming. As per our analysis, the shipments of gaming monitors reached more than 19 million in the year 2022.
Previously, computer monitors and even televisions used cathode-ray tube (CRT) displays. They were extremely bulky in size and used up a lot more energy than the monitors of today.
Let’s look at some of the latest display technologies being used in gaming monitors.
The most widely used gaming displays are in the 25" to 35" size range. Over the past six years, resolutions have stabilised, resting on 1920 x 1080 (full HD 1080p), 2560 x 1440 (QHD or 2K), and 3840 x 2160. (4K or UHD). A prevalent illusion is that larger screen sizes are always preferable. While this is primarily true for televisions, most users agree that gaming is best at sizes between 24" and 27". A monitor in this size bracket lets one see everything at once, which is essential for competitive gaming. However, bigger displays, such as TVs are also becoming quite popular in today’s gaming scenario.
Aspect Ratio
Displays frequently have the following aspect ratios: 5:4, 4:3, 16:10, and 16:9. Widescreen (16:9) and a few ultrawide (21:9, 32:9, 32:10) aspect ratios have largely taken the place of older aspect ratios. Most contemporary video games support several aspect ratios, ranging from widescreen to ultrawide. This may be modified through the game's options menu. The vast majority of web information, including YouTube videos, is likewise widescreen by default. Hence, it is best to consider a monitor that is at least 16:9. Some first-person game players want a broader field of view (FOV) to make it easier to see opponents or become fully immersed in the game world.
Contrast Ratio
One of the simplest ways to evaluate a monitor's performance is to look at its contrast ratio, which compares and contrasts the black and white colours that the screen can display. A picture with a base contrast ratio of 1,000:1 has white areas that are 1,000 times brighter than its black areas. The best contrast ratios are those with greater numbers. When the contrast ratio is great, like in the case of 4,000:1, it indicates that details can still be seen in the darkest places and in the brightest highlights.
Colour Depth
Colour depth describes how many slightly distinct colours a monitor can display without banding or accuracy issues. The colour depth describes how much information, in bits, the screen may employ to create a single pixel's colour.
Some common colour depths are:
The accuracy with which the degree of each colour may be displayed is simply one facet of colour representation; the other is the extent to which a variety of colours can be portrayed, called the colour gamut. The colour gamut is the full subset of colours used in colour reproduction. Colour gamut like sRGB and Adobe RGB are often used in output devices. While Adobe RGB is mostly utilized by experts in the picture and video editing industry, sRGB is a widely used display standard in digital products like monitors. When a monitor advertises "99% sRGB," it implies that it covers 99% of the sRGB colour gamut. This means that the monitor strives to display almost all the colours as they were intended by the creator of that particular digital product used in digital gaming, or industry.
Refresh Rate
Refresh rate is the frequency at which the image on the screen is updated. The onscreen motion appears smoother at higher refresh rates because the screen refreshes each object's location more quickly, which improves its responsiveness. Often expressed in hertz (Hz), a display with a 120Hz refresh rate would refresh each pixel 120 times per second. Although 60Hz used to be the industry norm, still more and more manufacturers are using higher refresh rates. When the refresh rate is faster, it's simpler to follow moving items and aim at targets in games, especially competitive ones. The computer graphics card must be able to keep up with the higher refresh rates to provide a seamless gaming experience. There has been a recent analysis, that showed 53 per cent of men and 47 per cent of women are game players across the globe.
According to research, the gaming industry in India, which was valued at over USD 2.5 billion in 2022, is expected to grow to over USD 8 billion by 2027. There were over 500 million gamers in the country in 2022. With virtual reality in gaming becoming hugely popular in the country after the advent of mobile games, the PC gaming sector has not remained unaffected. Indian gamers are now building their own “custom rigs” and playing competitively, battling with some of the best in the world. Some credit can be owed to online streamers who have popularised this segment in the Indian Gaming Industry.
According to estimates, China has been the largest gaming market in the world since 2020, generating a revenue of over USD 41 billion. Owing to the presence of indigenous, mass-scale gaming companies in China, the population has seen a huge boost in the number of active daily players. Hence, China is a very lucrative country for the gaming monitor market. With an estimated 37 billion USD in revenue, the video game industry in the US ranks second.
The specifications of the rest of the gaming PC will have a significant impact on what to search for in a gaming display. The usefulness of higher resolution, colour depth, and motion smoothing capabilities can vary from player to player. Still, modern displays can typically help avoid the missed frames, input latency, and visual artefacts common in previous technology.
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