Movies and Entertainment Market Share

  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Movies and Entertainment Market Share

North America Market Statistics

North America industry is likely to dominate majority revenue share of 35% by 2037. The market growth in the region is also expected on account of innovation in the virtual production using state-of-the-art graphic techniques facilitates the profitable expansion of the entertainment and movie industries in this region.

Furthermore, it is anticipated that the amount of 3D movies with sound and visual effects that provide audiences with a virtual reality experience will increase, which will help North America's revenue growth. For instance, As of July 2019, "Star Wars: The Force Awakens" was the 3D film with the biggest lifetime box office gross in North America, earning USD 936.66 million.

Over the forecast period, the United States movies and entertainment market is anticipated to increase at a compound annual growth rate (CAGR) of 7.2%. In the US, the attraction of high-profile films and events in theaters keeps patrons coming back to see them. Major studios extensively invest in big-budget blockbusters with exceptional production standards, cutting-edge visual effects, and compelling stories to entice audiences.

For example, Paramount Pictures debuted "Top Gun: Maverick" in theaters nationwide on May 27, 2022. The film achieved extraordinary heights, shattering the Memorial Day opening record with a staggering 160.5 million USD in box office sales over the course of period.

Over 244,000 employment were supported by Canada's film industry, which brought in a record-breaking $11.3 billion in operating revenue in 2021—the second year of the pandemic. Surprisingly, the pandemic caused the industry to accelerate as Canada shot an unparalleled amount of projects in 2021 as a consequence of a backlog of unfinished projects, the launch of new projects, and a rise in streaming demand.

APAC Market Analysis

APAC movies and entertainment market is estimated to exhibit around 9.2% CAGR from 2024 to 2037, owing to growing leisure and entertainment spending being solely responsible for the market’s growth.

One of the main reasons for this expansion is the expanding internet access in the region's emerging economies, such as Vietnam and India, which has fueled the growth of the online media and entertainment sectors in these nations.

In 2022, the number of online users in the Asia Pacific region increased to more than 2.6 billion. Furthermore, as indicated by the development of amusement parks, festivals, and trade exhibits, the growing trend for offline media and entertainment is supporting the expanding movies and entertainment market growth in Asia Pacific.

Over the past few decades, the Chinese film and entertainment industry has grown significantly, reflecting the nation's overall economic progress. The demand for movie theaters has also surged as a result of this booming industry. China built almost 2,000 new screens in the first two months of 2021, the National Film Administration of China reports, despite the uncertainties surrounding the exhibition business brought on by COVID–19.

With the rise in popularity of "K–Wave" dramas, movies, and music over the last 10 years, South Korea has transformed from a consumer nation to a content powerhouse. Owing to the construction of multiplexes and the widespread culture of going to the movies, the Korean film industry has expanded to become one of the busiest in the world. The Korean cinema market was projected to be worth $2.2 billion in 2019 before the pandemic, with over 226 million attendees, exceeding the 200 million threshold for the ninth consecutive year, according to the Korea Cinema Council.

Furthermore, Japanese films, especially anime, have a strong international following. Collaborations with foreign studios and participation ininternational film festivals help promote Japanese movies globally. In 2022, the overseas revenue of the animation sector in Japan reached a value of approximately 1.46 trillion Japanese yen, following strong growth in recent years. In 2022, the combined value of the domestic and international anime markets amounted to approximately 2.93 trillion yen, which was a new record for the industry.

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Movies and Entertainment Market size
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Author Credits:  Abhishek Verma


  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of movies and entertainment is assessed at USD 112.14 billion.

The movies and entertainment market size was over USD 105.63 billion in 2024 and is projected to reach USD 277.07 billion by 2037, growing at around 7.7% CAGR during the forecast period i.e., between 2025-2037. The market growth is owing to favorable demographics, shifting consumption habits, rising disposable incomes, and consumers' inclination to spend money on entertainment and leisure.

North America industry is likely to dominate majority revenue share of 35% by 2037, due to adoption of innovation in virtual production using state–of–the–art graphic techniques facilitated in the region.

The major players in the market are Warner Media, LLC, Viacom18 Media Pvt. Ltd., Comcast Corporation, Netflix, Vivendi SE, Universal City Studios LLC, Paramount Global, Amazon.com, Inc., The Marcs Studios, Sony Entertainment, Inc., and others.
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