Virtual Sports Market Market Trends

  • Report ID: 6408
  • Published Date: Sep 10, 2024
  • Report Format: PDF, PPT

Virtual Sports Market Market Trends

Growth Drivers  

  • Heightened realism in virtual sports: Technological innovations have been a significant driver for the boost in market growth. Virtual sports have seamlessly integrated virtual reality (VR) and augmented reality (AR) to make the user experience immersive. For instance, Golf+ VR, released in 2020, allows users to experience realistic Golf gameplay with friends and family. Players can calculate the wind and distance to a hole before taking a shot reiterating the hyperrealism of the game. In 2023, Ryan Eagle, the CEO of Golf+ predicted in a tweet that the user base will increase by 20 million to 300 million in 5 to 10 years.

    Moreover, virtual and traditional sports have converged and opened avenues for engagement. Tennis allows VR streaming options for major tournaments such as the US Open, increasing fan engagement. The continuously evolving virtual sports sector is poised to answer the demands for greater interactive experiences for users which bodes well for the future of the market.
  • Rising popularity of Esports: Electronic Sports (Esports) has a massive popularity spike globally boosted by the pandemic shutdowns of traditional sports events. Esports tournaments have high prize pools and garner millions of viewers, thereby generating significant interest in virtual sports. For instance, Madden NFL 24 Ultimate Bowl tournament conducted in January 2024, saw a record 101.7 million viewers across platforms. Esports popularity has also boosted merchandise sales and sponsorship deals. For instance, Faze Clan signed a multimillion-dollar deal with Rollbit in 2024.
  • Betting integration in virtual sports: The legalization of online betting created a significant growth curve for the virtual sports market. For instance, Kansas legalized sports betting in 2022. Previously, the option for sports to bet on was limited but not anymore as a multitude of sports such as Darts, Ice Hockey, Football, Greyhound Racing, Soccer, etc. are on the menu of sports betting websites.

    Betting in virtual sports has an advantage as bets can be placed at any time without being impeded by real-life conditions such as weather. The diverse betting opportunities and in-play betting attract more users. In 2023, a leading player in the market DraftKings Inc. reported an annual revenue of USD 3.67 billion worldwide which is a 63.8% increase from their revenue in 2022.

Challenges  

  • Navigating regulatory hurdles: The legal framework for virtual sports betting can be complex and vary between different jurisdictions. Countries such as Singapore, Japan, and the United Arab Emirates have banned sports betting. Additionally, there can be disputes over intellectual property rights between real-world sports brands and logos used in virtual sports games. Integration of betting and gambling in virtual sports also raises ethical concerns, making the jurisdictions reticent in relaxing regulatory hurdles.
  • Lack of mainstream penetration: The competition with traditional modes of sports creates restraints in virtual sports breaking into the mainstream. Virtual sports do not share the luxury of stemming cultural significance of traditional sports such as soccer, basketball, and cricket. Virtual sports still remain a niche experience and can be a constraint for market growth. The lack of physical connection in virtual sports also proves as a deterrent as many users fail to build the camaraderie that traditional sports offer.

Virtual Sports Market: Key Insights

Base Year

2024

Forecast Year

2025-2037

CAGR

17.8%

Base Year Market Size (2024)

USD 19.8 billion

Forecast Year Market Size (2037)

USD 141.4 billion

Regional Scope

  • North America (U.S., and Canada) 
  • Asia Pacific (Japan, China, India, Indonesia, Malaysia, Australia, South Korea, Rest of Asia-Pacific) 
  • Latin America (Mexico, Argentina, Brazil, Rest of Latin America) 
  • Europe (UK, Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe) 
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa) 

 

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Author Credits:  Abhishek Verma


  • Report ID: 6408
  • Published Date: Sep 10, 2024
  • Report Format: PDF, PPT
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