Virtual Sports Market Outlook:
Virtual Sports Market size was over USD 21.33 billion in 2025 and is projected to reach USD 101.66 billion by 2035, growing at around 16.9% CAGR during the forecast period i.e., between 2026-2035. In the year 2026, the industry size of virtual sports is evaluated at USD 24.57 billion.
The COVID-19 pandemic has played a key role in increasing the number of users engaged in virtual sports. As per TwitchTracker, Twitch saw a 60% increase in viewership for e-sports during the first half of the pandemic. The Economics Times reported in 2020, that the Texas Motor Speedway simulation racing game became the highest-viewed e-sports event ever during the pandemic with 1.3 million viewers.
The significant growth of the virtual sports market is attributed to the rise in mobile gaming. The easy availability of smartphones has made virtual sports accessible globally leading to impressive market growth. Gaming on portable devices such as smartphones and tablets appeals to casual and hardcore gamers alike and has boosted the demand for virtual sports games. Due to the rise in technological innovations, virtual sports offer immersive experiences to users. For instance, Electronics Arts (EA) Sports released the UEFA Euro 2024 mode for EA Sports FC Mobile in June 2024 which has 500 million downloads on the Play Store. EA’s annual report in 2021 revealed that it made USD 1.6 billion from April 2020 to March 2021.