Virtual Sports Market Analysis

  • Report ID: 6408
  • Published Date: Sep 18, 2025
  • Report Format: PDF, PPT

Virtual Sports Market Segmentation:

Component Segment Analysis

The solutions segment will dominate the virtual sports market with a substantial 87.1% of revenue share by 2035. The need for innovative solutions rises as users seek immersive experiences and new ways to interact with virtual sports. Platforms like GeForce NOW by Nvidia allow users to stream high-quality games without supporting hardware. In 2022, GeForce NOW reported 20 million active users. The growing interest in esports is a key driver in this segment’s rise as evident from the surge in users in streaming platforms such as Facebook Gaming. In 2021, Worldmetrics.org reported that Facebook Gaming reached 500 million active users. With new cutting-edge innovations improving the virtual sports experience, this segment is expected to hold its dominant market share during the forecast period.

Game Segment Analysis

The football (soccer) held the most revenue share and is expected to continue its dominance during the forecast period owing to the immense popularity of football across the globe. Virtual sports games such as EA Sports FC Mobile, Top Eleven, and Football Manager provide immersive experiences to the users from being a manager to playing against opponents in real-time. The rise in virtual football esports will be a significant driver of this segment. For instance, in September 2024, FIFAe World Cup was conducted for the game Football Manager with the International Federation of Association Football planning new Esports events in the future.

Our in-depth analysis of the virtual sports market includes the following segments: 

Component

  • Solutions
  • Services

Game

  • Soccer
  • Football
  • Baseball
  • Tennis
  • MMA
  • Basketball
  • Golf
  • Cricket
  • Others

Demographics

  • Below 21 Years
  • 21 to 35 Years
  • 35 to 54 Years
  • 54 Years and Above
  • Unprocessed

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

In the year 2026, the industry size of virtual sports is evaluated at USD 24.57 billion.

The global virtual sports market size was worth over USD 21.33 billion in 2025 and is poised to grow at a CAGR of more than 16.9%, reaching USD 101.66 billion revenue by 2035.

North America’s virtual sports market will account for 29.3% share by 2035, driven by a strong gaming culture, regulatory support, and immersive technology adoption.

Key players in the market include Electronic Arts (EA), 2K Sports, Codemasters, Bet365, William Hill, DraftKings, Ubisoft, Dovetail Games, Cyanide Studio, Netmarble, HB Studios.
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