Virtual Reality in Gaming Market Trends

  • Report ID: 4405
  • Published Date: Oct 11, 2024
  • Report Format: PDF, PPT

Virtual Reality in Gaming Market Trends

Growth Drivers

  • Upsurge in the Demand for VR Headsets –VR headsets is the only thing needed for playing VR games. The surge in the demand for VR headsets is expected to drive the demand for virtual reality in gaming. For instance, it is forecasted that the global annual unit sales of VR headsets in 2022 to reach more than 8 million units.
  • Growing Use of Virtual Reality (VR)– According to reports, in 2021, it was observed that over 58 million people in United States had used VR at least once in a month.
  • Rising Number of Mobile Game Players – As per the statistics, in 2020, 43% of all the time spent on smartphones went to gaming and there were over 2.5 billion people are mobile game players.
  • Surge in the VR Game Spending – VR game spending accounted for 0.4 % of the total revenue generated by gaming hardware and software developers in 2020.
  • Increasing Number of Female Gamers – According to reports, in the United States, female to male ratio of hyper-casual players was estimated to be 55% to 45%, while 43% female owing VR devices in 2021.

Challenges

  • Creation of VR Games and Devices is Expensive and Labor-intensive
  • Available VR Devices are Incompetent in Providing Full-fledged Experiences
  • VR Devices are Expensive for Modern Users

Virtual Reality (VR) in Gaming Market: Key Insights

Base Year

2024

Forecast Year

2025-2037

CAGR

30.6%

Base Year Market Size (2024)

USD 13.49 billion

Forecast Year Market Size (2037)

USD 448.27 billion

Regional Scope

  • North America (U.S., and Canada)
  • Latin America (Mexico, Argentina, Rest of Latin America)
  • Asia-Pacific (Japan, China, India, Indonesia, Malaysia, Australia, Rest of Asia-Pacific)
  • Europe (U.K., Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)
Get more information on this report: Request Free Sample PDF

Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 4405
  • Published Date: Oct 11, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of virtual reality in gaming is assessed at USD 16.81 billion.

The virtual reality in gaming market size was valued at USD 13.49 billion in 2024 and is poised to reach USD 448.27 billion by the end of 2037, expanding at around 30.6% CAGR during the forecast period i.e., between 2025-2037. Increasing number of gamers as well as rising use of VR along with increasing number of female gamers will propel the market growth.

Asia Pacific industry is likely to account for majority revenue share by 2037, backed by increasing game revenue along with largest gamers population in the region.

The major players in the market include HTC Corporation, Nintendo Co., Ltd., Google Inc., Samsung Electronics Co. Ltd., Fove Inc., Sony Interactive Entertainment LLC, Razer Inc., Microsoft Corporation, Sega Corporation, Electronic Arts Inc., VR World Limited.
Inquiry Before Buying Request Free Sample
logo
  GET A FREE SAMPLE

FREE Sample Copy includes market overview, growth trends, statistical charts & tables, forecast estimates, and much more.

 Request Free Sample Copy

Have questions before ordering this report?

Inquiry Before Buying
Inquiry Before Buying Request Free Sample