Virtual Reality in Gaming Market - Top Companies and Manufacturers

  • Report ID: 4405
  • Published Date: Oct 11, 2024
  • Report Format: PDF, PPT

Companies Dominating the Virtual Reality in Gaming Landscape

    • HTC Corporation
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis 
    • Nintendo Co., Ltd.
    • Google Inc.
    • Samsung Electronics Co. Ltd.
    • Fove Inc.
    • Sony Interactive Entertainment LLC
    • Razer Inc.
    • Microsoft Corporation
    • Sega Corporation
    • Electronic Arts Inc.
    • VR World Limited

Browse Key Market Insights with Data Illustration:

In the News

  • HTC Corporation - HTC VIVE has announced that its VIVE Pro Eye will be available for sale in North America on vive.com and at select retail stores. The VIVE Pro Eye, features the latest in eye tracking technology and sets a new standard for enterprise VR. VIVE Pro Eye will be used by various industries for numerous benefits including gaming, and simulation, among others.

  • Nintendo Co., Ltd., - NintendoLife has launched its latest creation, a Labo VR interpretation of the stellar mechanics and movement of first-person shooter DOOM Eternal. It is a charming toolset that will enable Switch owners to create their own rudimentary games using easy-to-learn node-based tools that originally debuted as part of the Nintendo Labo series.


Author Credits:  Abhishek Verma


  • Report ID: 4405
  • Published Date: Oct 11, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of virtual reality in gaming is assessed at USD 16.81 billion.

The virtual reality in gaming market size was valued at USD 13.49 billion in 2024 and is poised to reach USD 448.27 billion by the end of 2037, expanding at around 30.6% CAGR during the forecast period i.e., between 2025-2037. Increasing number of gamers as well as rising use of VR along with increasing number of female gamers will propel the market growth.

Asia Pacific industry is likely to account for majority revenue share by 2037, backed by increasing game revenue along with largest gamers population in the region.

The major players in the market include HTC Corporation, Nintendo Co., Ltd., Google Inc., Samsung Electronics Co. Ltd., Fove Inc., Sony Interactive Entertainment LLC, Razer Inc., Microsoft Corporation, Sega Corporation, Electronic Arts Inc., VR World Limited.
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