Virtual Production Market Share

  • Report ID: 5716
  • Published Date: Oct 22, 2024
  • Report Format: PDF, PPT

Virtual Production Market Share

North American Market Forecast

Virtual production market in North America region is anticipated to hold largest revenue share of about 30% during the forecast period. North America is leading the way, especially in the entertainment industries of esports, TV shows, and filmmaking/movies. The film business in North America uses technology to provide visually appealing content that improves viewer engagement and storytelling. This is explained by the widespread use of virtual production in the area's top film studios, such as Walt Disney Studios, Viacom CBS, NBC Universal, and Warner Media. For instance, following the outbreak, esports experienced a 14% surge in the number of users downloading Twitch for the first time a live broadcasting platform for gamers. The growth of the regional market is further aided by the large expenditures made by local businesses in R&D to create cutting-edge virtual production software.

APAC Market Statistics

Virtual production market in Asia Pacific region is attributed to hold second largest market revenue share of about 27% during the forecast period. Film studios in the area market are implementing virtual production technologies at one of the highest rates. South Korea, Japan, Australia, China, and India are the main nations fuelling the demand for virtual production solutions. For example, in May 2022, South Korean broadcasters and cinematographers will have access to virtual production and augmented reality thanks to a partnership between U.S. software development business GMS International and London-based media production company Mo-Sys Engineering Ltd.

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Author Credits:  Abhishek Verma


  • Report ID: 5716
  • Published Date: Oct 22, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of virtual production is evaluated at USD 3.33 billion.

Virtual Production Market size was valued at USD 2.99 billion in 2024 and is projected to exceed USD 16.99 billion by the end of 2037, registering over 14.3% CAGR during the forecast period i.e., between 2025-2037. The ease of access to entertainment and the over-the-top (OTT) platforms will drive the market growth.

North America industry is likely to hold largest revenue share of 30% by 2037, impelled by widespread use of virtual production in the region.

The major players in the market are Arashi Vision Inc., Studio Fares, HTC Corporation, Autodesk, Inc., ARRI AG, Mo-Sys Engineering Ltd., Epic Games, Inc., Adobe Inc., NVIDIA Corporation, and others.
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