Virtual Production Market Analysis

  • Report ID: 5716
  • Published Date: Oct 22, 2024
  • Report Format: PDF, PPT

Virtual Production Market Analysis

Offering (Hardware, Software, Services);

Based on offering, software segment in the virtual production market is predicted to hold largest revenue share of about 50% during the forecast period. Positive market growth is anticipated as a result of the growing use of computer-generated graphics and visual effects in motion pictures and commercials. The proliferation of different items in the gaming sector and the growing use of virtual production will also have a favourable effect on market growth. Global gaming population is predicted to reach 3.32 billion by 2024. Additionally, by combining cutting-edge VFX capabilities, virtual production software solutions are making it possible to create interesting video through continual technological improvements. Furthermore, it is anticipated that the increasing use of deep learning and machine learning in virtual production solutions would spur the creation of software with additional features that offer value, which will support the segment's expansion.

End User (Movies, TV Series, Commercial Ads, E-Sports, Online Videos)

Based on end user, movies segment in the virtual production market is projected to hold largest revenue share of about 30% during the forecast period. The expansion of this market is driven by the significant rise in film production budgets as well as the widespread use of visual effects in Hollywood and other local studios. Over the course of the forecast year, the growing trend of moving movie broadcasts from theatres and multiplexes to over-the-top (OTT) platforms will likely propel the segment's growth as it enables filmmakers to reach a wider audience.

Our in-depth analysis of the global virtual production market includes the following segments:

          Component

  • Technology/System
  • Services

          Offering

  • Hardware
  • Software
  • Services

          Type

  • Pre-Production
  • Production
  • Post-Production

          End User

  • Movies
  • TV Series
  • Commercial Ads
  • E-Sports
  • Online Videos)
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 5716
  • Published Date: Oct 22, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of virtual production is evaluated at USD 3.33 billion.

Virtual Production Market size was valued at USD 2.99 billion in 2024 and is projected to exceed USD 16.99 billion by the end of 2037, registering over 14.3% CAGR during the forecast period i.e., between 2025-2037. The ease of access to entertainment and the over-the-top (OTT) platforms will drive the market growth.

North America industry is likely to hold largest revenue share of 30% by 2037, impelled by widespread use of virtual production in the region.

The major players in the market are Arashi Vision Inc., Studio Fares, HTC Corporation, Autodesk, Inc., ARRI AG, Mo-Sys Engineering Ltd., Epic Games, Inc., Adobe Inc., NVIDIA Corporation, and others.
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