Skill Gaming Market Size

  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Global Market Size, Forecast, and Trend Highlights Over 2025-2037

Skill Gaming Market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion.

The widespread adoption and accessibility of mobile gaming can be attributed to an exponential growth in the market. With the proliferation of smartphones, an ever-increasing user base is playing games based on skill and changing the interactive entertainment landscape.

The appeal of the game is its convenience and accessibility, which makes it possible for users to engage in skill-based challenges all over the world. However, this trend is not limited to any particular demographic rather, it spans across diverse age groups and geographical locations. As of July 2022, there are now 3 billion new players, which is 5.3% more than in the previous year. The Asia Pacific region accounts for more than 50% of these new players.

As a result of growing investments in the 5G sector, the global market for skill games is likely to have more growth opportunities. More effective streaming and playing will be achieved by high-speed internet connectivity. In playing online skill games, players will experience fewer interruptions and an improved response rate. Europe invested over EUR 59 billion in 5G deployment in 2022.


Skill Gaming Market

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion.

The skill gaming market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. The widespread adoption and accessibility of mobile gaming will fuel the market growth.

North America industry is anticipated to hold largest revenue share of 33% by 2037, due to rising substantial rise in the game streaming services in the region.

The major players in the market are AviaGames Inc, Tencent Holdings Limited, Sony Interactive Entertainment LLC, Microsoft Corporation, Ubisoft Entertainment SA, NetEase, Inc., Big Fish Games, Zynga Inc., and others.
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