Skill Gaming Market Analysis

  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Skill Gaming Market Analysis

Modes (Online, Offline)

In terms of mode, the online segment in the skill gaming market is estimated to gain the largest revenue share of 60% during the studied period. A major strategy for maintaining player engagement in the online games segment has been to introduce events and live services within games. To maintain the freshness and dynamism of gaming experience, developers are constantly publishing updates, events, or new features.

In addition to attracting existing players, live services are also an effective tool for the retention and acquisition of new players, including seasonal events, tournaments, and collaboration. Fortnite, developed by Epic Games, hosted a live in-game concert in 2020 featuring the artist Travis Scott, attracting over 12 million concurrent players. Considering these aspects, the market is predicted to witness growth in this segment.

Game Genre (Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, Puzzle Based & Animated Games)

Based on game genre, the board based segment in the skill gaming market is expected to garner a significant share from 2024-2037. Recognition of the educational and therapeutic benefits associated with board-based games has fueled their growth. Board games are increasingly utilized in educational settings to enhance learning outcomes, promote critical thinking, and improve social skills.

Additionally, board games are employed in therapeutic interventions to address various cognitive and emotional challenges, further contributing to the genre's appeal. The growing accessibility of board-based games, coupled with an increased focus on diverse themes, has expanded the appeal of the genre.

Board game publishers are creating titles that cater to a wide range of interests and demographics, breaking away from traditional stereotypes. This inclusivity has made board games more accessible to a broader audience, attracting newcomers and diversifying the player base.  This increasing popularity of board games is supporting market revenue.

Our in-depth analysis of the global market includes the following segments:

     Modes

  • Online
  • Offline

 

 

     Game Genre

  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based
  • Animated Games

    Skill Type

  • Mental
  • Physical
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion.

The skill gaming market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. The widespread adoption and accessibility of mobile gaming will fuel the market growth.

North America industry is anticipated to hold largest revenue share of 33% by 2037, due to rising substantial rise in the game streaming services in the region.

The major players in the market are AviaGames Inc, Tencent Holdings Limited, Sony Interactive Entertainment LLC, Microsoft Corporation, Ubisoft Entertainment SA, NetEase, Inc., Big Fish Games, Zynga Inc., and others.
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