Skill Gaming Market - Top Companies and Manufacturers

  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Companies Dominating the Skill Gaming Landscape

    • Electronic Arts Inc.
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis
    • AviaGames Inc
    • Tencent Holdings Limited
    • Sony Interactive Entertainment LLC
    • Microsoft Corporation
    • Ubisoft Entertainment SA
    • NetEase, Inc.
    • Big Fish Games
    • Zynga Inc.
    • Nintendo Co., Ltd.

Browse Key Market Insights with Data Illustration:

In the News

  • Big Fish Games declared its plans have to open a studio in New Orleans for the development of casual games, targeting Louisiana's growing creative tech sector. Over the next couple of years, they want to hire more than 40 people in New Orleans. To establish contacts with local universities and digital learning schools, the program is working in partnership with GNO, a regional economic development nongovernmental organization.
  • AviaGames has launched PocketGames7 Web Game, a mobile browser-based game solution that allows users to play PocketGames7 titles without downloading an app. This is part of the company's expansion plans, which aim to give more players access to Pocket7Games' selection of skill games to create an inclusive gaming environment.

Author Credits:  Abhishek Verma


  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion.

The skill gaming market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. The widespread adoption and accessibility of mobile gaming will fuel the market growth.

North America industry is anticipated to hold largest revenue share of 33% by 2037, due to rising substantial rise in the game streaming services in the region.

The major players in the market are AviaGames Inc, Tencent Holdings Limited, Sony Interactive Entertainment LLC, Microsoft Corporation, Ubisoft Entertainment SA, NetEase, Inc., Big Fish Games, Zynga Inc., and others.
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