Skill Gaming Market Size & Share, by Modes (Online, Offline), Skill Type (Mental, Physical), Game Genre (Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, Puzzle Based, Animated Games) - Global Supply & Demand Analysis, Growth Forecasts, Statistics Report 2025-2037

  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Global Market Size, Forecast, and Trend Highlights Over 2025-2037

Skill Gaming Market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion. The widespread adoption and accessibility of mobile gaming can be attributed to an exponential growth in the market. With the proliferation of smartphones, an ever-increasing user base is playing games based on skill and changing the interactive entertainment landscape.

The appeal of the game is its convenience and accessibility, which makes it possible for users to engage in skill-based challenges all over the world. However, this trend is not limited to any particular demographic rather, it spans across diverse age groups and geographical locations. As of July 2022, there are now 3 billion new players, which is 5.3% more than in the previous year. The Asia Pacific region accounts for more than 50% of these new players.

As a result of growing investments in the 5G sector, the global market for skill games is likely to have more growth opportunities. More effective streaming and playing will be achieved by high-speed internet connectivity. In playing online skill games, players will experience fewer interruptions and an improved response rate. Europe invested over EUR 59 billion in 5G deployment in 2022.


Skill Gaming Market
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Skill Gaming Sector: Growth Drivers and Challenges

Growth Drivers

  • A surge in E-sports - Owing to competitive gaming atmosphere, and establishment of levels and leagues have not only increased the number of users but also have led to an increasing number of sponsors and advertisers. The ability to turn gaming into a spectator sport, with the help of live-streaming events attracting millions of viewers around the world, is at the heart of E-Sports' appeal.

    By showing the skill and strategy involved in different games, professional players, often celebrities in their own right, contribute to the growth of the skill gaming market, which in turn inspires a new generation of competitive players.
  • Rising popularity of casual skill games - The escalating popularity of casual skill-based games has notably given rise to the market growth of skill gaming. Intuitive gaming mechanism is used in casual games to make them accessible and available to all ages of people.  The proliferation of these games has also been facilitated by the emergence of mobile platforms, which enable rapid, engaging, and skilled testing experiences.

    In 2021, casual gaming sales reached USD 21.6 billion, highlighting the financial importance and growth potential of this segment in a market.
  • Technological advancements - The growth of this market can also be driven by the increasing technological development resulting in the development of the latest graphics, Virtual Reality, and Augmented Reality in gaming. Enhanced technologies enrich the overall gaming experience, providing players with more immersive and realistic environments.

    The integration of VR and AR technologies into skill-based games not only attracts new players but also enhances retention rates by creating novel and engaging experiences. The skill gaming market remains dynamic and in line with the latest technology trends, due to the continued development of hardware and software capabilities.

Challenges

  • Technical barriers and device fragmentation - In order to ensure a seamless gaming experience across platforms, there can be difficulties for developers due to the diversity of devices and technical specifications available on the market. In order to avoid a fragmented user experience, careful optimization is needed for device fragmentation, different screen sizes, and hardware capabilities. Cyber security threats, such as hacking, cheating, and unauthorized access, are inherent in the online nature of skill gaming platforms. These technical barriers may hinder the market’s expansion.  
  • Monetization and prices are estimated to hamper the market expansion in the forecast time period.
  • Perception and social stigma is another substantial factor hindering the skill gaming market revenue in the upcoming future.

Skill Gaming Market: Key Insights

Base Year

2024

Forecast Year

2025-2037

CAGR

13.1%

Base Year Market Size

USD 40.12 billion

Forecast Year Market Size

USD 198.78 billion

Regional Scope

  • North America (U.S., and Canada)
  • Latin America (Mexico, Argentina, Rest of Latin America)
  • Asia-Pacific (Japan, China, India, Indonesia, Malaysia, Australia, Rest of Asia-Pacific)
  • Europe (U.K., Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of Middle East and Africa)
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Skill Gaming Segmentation

Modes (Online, Offline)

In terms of mode, the online segment in the skill gaming market is estimated to gain the largest revenue share of 60% during the studied period. A major strategy for maintaining player engagement in the online games segment has been to introduce events and live services within games. To maintain the freshness and dynamism of gaming experience, developers are constantly publishing updates, events, or new features.

In addition to attracting existing players, live services are also an effective tool for the retention and acquisition of new players, including seasonal events, tournaments, and collaboration. Fortnite, developed by Epic Games, hosted a live in-game concert in 2020 featuring the artist Travis Scott, attracting over 12 million concurrent players. Considering these aspects, the market is predicted to witness growth in this segment.

Game Genre (Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, Puzzle Based & Animated Games)

Based on game genre, the board based segment in the skill gaming market is expected to garner a significant share from 2024-2037. Recognition of the educational and therapeutic benefits associated with board-based games has fueled their growth. Board games are increasingly utilized in educational settings to enhance learning outcomes, promote critical thinking, and improve social skills.

Additionally, board games are employed in therapeutic interventions to address various cognitive and emotional challenges, further contributing to the genre's appeal. The growing accessibility of board-based games, coupled with an increased focus on diverse themes, has expanded the appeal of the genre.

Board game publishers are creating titles that cater to a wide range of interests and demographics, breaking away from traditional stereotypes. This inclusivity has made board games more accessible to a broader audience, attracting newcomers and diversifying the player base.  This increasing popularity of board games is supporting market revenue.

Our in-depth analysis of the global market includes the following segments:

     Modes

  • Online
  • Offline

 

 

     Game Genre

  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based
  • Animated Games

    Skill Type

  • Mental
  • Physical

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Skill Gaming Industry - Regional Synopsis

North American Market Statistics

North America industry is anticipated to hold largest revenue share of 33% by 2037. The rise of game streaming services has been a major factor in the expansion of the skill gaming industry in North America. Sites like Twitch and YouTube Gaming have grown in popularity as places where players can show off their abilities, interact with viewers, and find new games.

In addition to increasing the prominence of skill-based games, this trend encourages interaction and an awareness of community within the gaming industry. As a result of all this, the market is predicted to grow significantly in North American nations.

APAC Market Analysis

The skill gaming market in the Asia Pacific region is projected to witness a notable market share of 27% during the review period. The spread of mobile gaming is primarily responsible for the growth of the skill gaming sector in the Asia Pacific region. The number of people who play games on their phones is increasing, due to the growing use of smartphones and relatively cheap data plans.

This move to mobile platforms makes it easier and more convenient for people to participate in skill games, which is stimulating the overall growth of this market.  By 2021, the Asia Pacific region was home to over 1.7 billion wireless players. The fact that the area has a large user base and mobile gaming's influence on the expansion of the market is highlighted in this data.

Research Nester
Skill Gaming Market Size
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Companies Dominating the Skill Gaming Landscape

    • Electronic Arts Inc.
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis
    • AviaGames Inc
    • Tencent Holdings Limited
    • Sony Interactive Entertainment LLC
    • Microsoft Corporation
    • Ubisoft Entertainment SA
    • NetEase, Inc.
    • Big Fish Games
    • Zynga Inc.
    • Nintendo Co., Ltd.

In the News

  • Big Fish Games declared its plans have to open a studio in New Orleans for the development of casual games, targeting Louisiana's growing creative tech sector. Over the next couple of years, they want to hire more than 40 people in New Orleans. To establish contacts with local universities and digital learning schools, the program is working in partnership with GNO, a regional economic development nongovernmental organization.
  • AviaGames has launched PocketGames7 Web Game, a mobile browser-based game solution that allows users to play PocketGames7 titles without downloading an app. This is part of the company's expansion plans, which aim to give more players access to Pocket7Games' selection of skill games to create an inclusive gaming environment.

Author Credits:  Abhishek Verma


  • Report ID: 5670
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion.

The skill gaming market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. The widespread adoption and accessibility of mobile gaming will fuel the market growth.

North America industry is anticipated to hold largest revenue share of 33% by 2037, due to rising substantial rise in the game streaming services in the region.

The major players in the market are AviaGames Inc, Tencent Holdings Limited, Sony Interactive Entertainment LLC, Microsoft Corporation, Ubisoft Entertainment SA, NetEase, Inc., Big Fish Games, Zynga Inc., and others.
Skill Gaming Market Report Scope
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