Skill Gaming Market size was valued at USD 40.12 billion in 2024 and is expected to reach USD 198.78 billion by 2037, registering around 13.1% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of skill gaming is assessed at USD 44.32 billion. The widespread adoption and accessibility of mobile gaming can be attributed to an exponential growth in the market. With the proliferation of smartphones, an ever-increasing user base is playing games based on skill and changing the interactive entertainment landscape.
The appeal of the game is its convenience and accessibility, which makes it possible for users to engage in skill-based challenges all over the world. However, this trend is not limited to any particular demographic rather, it spans across diverse age groups and geographical locations. As of July 2022, there are now 3 billion new players, which is 5.3% more than in the previous year. The Asia Pacific region accounts for more than 50% of these new players.
As a result of growing investments in the 5G sector, the global market for skill games is likely to have more growth opportunities. More effective streaming and playing will be achieved by high-speed internet connectivity. In playing online skill games, players will experience fewer interruptions and an improved response rate. Europe invested over EUR 59 billion in 5G deployment in 2022.
Growth Drivers
Challenges
Base Year |
2024 |
Forecast Year |
2025-2037 |
CAGR |
13.1% |
Base Year Market Size |
USD 40.12 billion |
Forecast Year Market Size |
USD 198.78 billion |
Regional Scope |
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Modes (Online, Offline)
In terms of mode, the online segment in the skill gaming market is estimated to gain the largest revenue share of 60% during the studied period. A major strategy for maintaining player engagement in the online games segment has been to introduce events and live services within games. To maintain the freshness and dynamism of gaming experience, developers are constantly publishing updates, events, or new features.
In addition to attracting existing players, live services are also an effective tool for the retention and acquisition of new players, including seasonal events, tournaments, and collaboration. Fortnite, developed by Epic Games, hosted a live in-game concert in 2020 featuring the artist Travis Scott, attracting over 12 million concurrent players. Considering these aspects, the market is predicted to witness growth in this segment.
Game Genre (Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, Puzzle Based & Animated Games)
Based on game genre, the board based segment in the skill gaming market is expected to garner a significant share from 2024-2037. Recognition of the educational and therapeutic benefits associated with board-based games has fueled their growth. Board games are increasingly utilized in educational settings to enhance learning outcomes, promote critical thinking, and improve social skills.
Additionally, board games are employed in therapeutic interventions to address various cognitive and emotional challenges, further contributing to the genre's appeal. The growing accessibility of board-based games, coupled with an increased focus on diverse themes, has expanded the appeal of the genre.
Board game publishers are creating titles that cater to a wide range of interests and demographics, breaking away from traditional stereotypes. This inclusivity has made board games more accessible to a broader audience, attracting newcomers and diversifying the player base. This increasing popularity of board games is supporting market revenue.
Our in-depth analysis of the global market includes the following segments:
Modes |
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Game Genre |
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Skill Type |
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North American Market Statistics
North America industry is anticipated to hold largest revenue share of 33% by 2037. The rise of game streaming services has been a major factor in the expansion of the skill gaming industry in North America. Sites like Twitch and YouTube Gaming have grown in popularity as places where players can show off their abilities, interact with viewers, and find new games.
In addition to increasing the prominence of skill-based games, this trend encourages interaction and an awareness of community within the gaming industry. As a result of all this, the market is predicted to grow significantly in North American nations.
APAC Market Analysis
The skill gaming market in the Asia Pacific region is projected to witness a notable market share of 27% during the review period. The spread of mobile gaming is primarily responsible for the growth of the skill gaming sector in the Asia Pacific region. The number of people who play games on their phones is increasing, due to the growing use of smartphones and relatively cheap data plans.
This move to mobile platforms makes it easier and more convenient for people to participate in skill games, which is stimulating the overall growth of this market. By 2021, the Asia Pacific region was home to over 1.7 billion wireless players. The fact that the area has a large user base and mobile gaming's influence on the expansion of the market is highlighted in this data.
Author Credits: Abhishek Verma
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