Online Gaming Market Size

  • Report ID: 6503
  • Published Date: Oct 01, 2024
  • Report Format: PDF, PPT

Online Gaming Market Size

Online Gaming Market size is estimated at USD 114.5 billion in 2024 and is projected to reach USD 932.2 billion by the end of 2037, witnessing around 17.5% CAGR during the forecast period i.e., between 2025-2037. In 2025, the industry size of online gaming is evaluated at USD 134.6 billion.

The market is rising rapidly with the advancement in mobile technology and internet facilities. The increasing use of mobile technologies and improved internet connectivity has opened up lucrative opportunities for gamers across various age groups. With everyday expenses rising, players demand more immersive gaming experiences online on their day-to-day gadgets. Meanwhile, developers are focused on free-to-play models, which allow players not to pay out upfront and later monetize on in-game purchases.

Many governments across the globe have been contributing to the market growth through various campaigns and collaborations. For instance, the European Union has established programs to popularize eSports and digital skills among gamers that could drive the future of the market in the region. Second, the U.S. Department of Education, in September 2023, introduced the ED Games Expo, displaying the potential of education-based games and supporting game developers who focus on the same. All such initiatives are steadily broadening the horizons of gaming from just mere entertainment to impacting what games are going to be developed in the future.


Online Gaming Market Overview
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Author Credits:  Abhishek Verma


  • Report ID: 6503
  • Published Date: Oct 01, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

The online gaming market size is USD 114.5 billion in 2024.

The global online gaming market size is valued at US 114.5 billion in 2024 and is likely to reach USD 932.2 billion by the end of 2037, expanding at a CAGR of 17.5% over the forecast period, i.e., 2025-2037.

Key players in the market include Tencent, Microsoft, Activision Blizzard, Electronic Arts (EA), and Ubisoft.

The free-to-play segment is expected to hold a dominating share during the forecast period.

Asia Pacific is projected to lead the industry, offering lucrative expansion opportunities with a share of 36.7% during the forecast period.
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