Online Gaming Market Size

  • Report ID: 6503
  • Published Date: Aug 12, 2025
  • Report Format: PDF, PPT

Online Gaming Market Outlook:

Online Gaming Market size was valued at USD 111.44 billion in 2025 and is expected to reach USD 313.59 billion by 2035, expanding at around 10.9% CAGR during the forecast period i.e., between 2026-2035. In the year 2026, the industry size of online gaming is evaluated at USD 122.37 billion.

The market is rising rapidly with the advancement in mobile technology and internet facilities. The increasing use of mobile technologies and improved internet connectivity has opened up lucrative opportunities for gamers across various age groups. With everyday expenses rising, players demand more immersive gaming experiences online on their day-to-day gadgets. Meanwhile, developers are focused on free-to-play models, which allow players not to pay out upfront and later monetize on in-game purchases.

Many governments across the globe have been contributing to the market growth through various campaigns and collaborations. For instance, the European Union has established programs to popularize eSports and digital skills among gamers that could drive the future of the market in the region. Second, the U.S. Department of Education, in September 2023, introduced the ED Games Expo, displaying the potential of education-based games and supporting game developers who focus on the same. All such initiatives are steadily broadening the horizons of gaming from just mere entertainment to impacting what games are going to be developed in the future.


Online Gaming Market Size

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

In the year 2026, the industry size of online gaming is evaluated at USD 122.37 billion.

Online Gaming Market size was valued at USD 111.44 billion in 2025 and is expected to reach USD 313.59 billion by 2035, expanding at around 10.9% CAGR during the forecast period i.e., between 2026-2035.

Asia Pacific dominates the Online Gaming Market with a 36.7% share, propelled by strong infrastructures for both mobile and PC gaming, driving robust growth through 2026-2035.

Key players in the market include Tencent, Microsoft, Activision Blizzard, Electronic Arts (EA), and Ubisoft.
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