Movies and Entertainment Market Trends

  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Movies and Entertainment Market Trends

Growth Drivers

  • Growing demand for original content to provide growth opportunities – Original content creation and release can be advantageous for stakeholders in the global film and entertainment industries. In recent times, the movies and entertainment market has experienced extreme saturation.

    Customers are tired of watching the same old shows and programs because they can now simply obtain movies and television shows. If current trends are to be believed, viewers have demonstrated a preference for more genuine content. For instance, Squid Games, a well–liked Netflix series, is stated to have earned more than USD 900 million within its first year of availability on the streaming service.
  • Arrival of 5G technologies to fuel market growth – Media  entertainment are expected to undergo a significant transformation as a result of the arrival of 5G technology. Video, music, and gaming material downloads from the internet will be completed very instantly since it will be 10 times faster than 4G technology. All platforms, including game consoles, smartphones, PCs, and smart TVs, are anticipated to benefit from the technology's improvements in user experience.

    With the advent of 5G, applications for augmented and virtual reality are anticipated, as well as a completely new channel for connecting with customers. The 5G–driven innovation that will lead the way is probably gaming. Rapid response times and high–definition, real–time streaming are likely to be further advantages for mobile cloud gaming.

    In addition, forecasts predict that mobile data traffic will reach almost 330 exabytes per month by 2028 and more than triple the volume consumed in 2022, which are expected to be accompanied by 5G deployment around the world.
  • Rise in disposable income – The development in the economy has a big role in the movies and entertainment market growth. The expansion of the market is expected to be fueled by increased spending on online entertainment as a result of higher per capita disposable income and increased consumer buying power.

    It is anticipated that having more disposable income will improve living conditions and make it possible for consumers to purchase high–tech devices like smartphones and smart TVs, which will fuel the growth of the online entertainment industry. Furthermore, in recent years, growing Asian nations like China and India have seen notable increases in disposable income. This has led to a rise in the cost of online entertainment, which propels the expansion of the worldwide movies and entertainment market.

Challenges

  • Changing consumer preference to hinder market growth – One of the hardest obstacles for any supplier of goods or services is the worldwide movies and entertainment market. Consumer preferences in this market are always shifting, particularly in the current day as people are increasingly certain of their tastes and the kinds of content they want to consume.

    By flatly rejecting content that falls short of their expectations, consumers are regaining power over the entertainment sector. With a very diverse audience to serve, film production companies are finding it difficult to figure out the secret to success.
  • The issue of content piracy will limit market growth – The internet's commercialization has led to widespread content piracy, affecting stock photography, music, movies, and video games. Easy access allows anonymous piracy, driven by factors like release dates, regional barriers, and scarcity. Torrent websites further exacerbate losses for entertainment companies, while ISPs' lack of action worsens the issue.

Movies and Entertainment Market: Key Insights

Base Year

2024

Forecast Year

2025-2037

CAGR

7.7%

Base Year Market Size (2024)

USD 105.63 billion

Forecast Year Market Size (2037)

USD 277.07 billion

Regional Scope

  • North America (U.S., and Canada)
  • Latin America (Mexico, Argentina, Rest of Latin America)
  • Asia–Pacific (Japan, China, India, Indonesia, Malaysia, Australia, Rest of Asia–Pacific)
  • Europe (U.K., Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)
Get more information on this report: Request Free Sample PDF

Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of movies and entertainment is assessed at USD 112.14 billion.

The movies and entertainment market size was over USD 105.63 billion in 2024 and is projected to reach USD 277.07 billion by 2037, growing at around 7.7% CAGR during the forecast period i.e., between 2025-2037. The market growth is owing to favorable demographics, shifting consumption habits, rising disposable incomes, and consumers' inclination to spend money on entertainment and leisure.

North America industry is likely to dominate majority revenue share of 35% by 2037, due to adoption of innovation in virtual production using state–of–the–art graphic techniques facilitated in the region.

The major players in the market are Warner Media, LLC, Viacom18 Media Pvt. Ltd., Comcast Corporation, Netflix, Vivendi SE, Universal City Studios LLC, Paramount Global, Amazon.com, Inc., The Marcs Studios, Sony Entertainment, Inc., and others.
Inquiry Before Buying Request Free Sample
logo
  GET A FREE SAMPLE

FREE Sample Copy includes market overview, growth trends, statistical charts & tables, forecast estimates, and much more.

 Request Free Sample Copy

Have questions before ordering this report?

Inquiry Before Buying
Inquiry Before Buying Request Free Sample