Movies and Entertainment Market Size

  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Movies and Entertainment Market Size

Movies and Entertainment Market size was over USD 105.63 billion in 2024 and is projected to reach USD 277.07 billion by 2037, growing at around 7.7% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of movies and entertainment is assessed at USD 112.14 billion.

The industry is growing favorable demographics, shifting consumption habits, rising disposable incomes, and consumers' inclination to spend money on entertainment and leisure. Growth in the movies and entertainment market is expected to be driven by the growing demand for 3D movies, which provide audiences with an immersive virtual reality experience. Across the globe, there were over 126,35 thousand digital 3D cinema screens in 2021, up from 83,00,000 in 2016. Over half a decade, it has increased by 54 percent.

Furthermore, music is now more widely available to everyone, everywhere, owing to streaming sites that offer both music and video material. The better sound quality of content that is streamed is one of the many additional advantages of streaming platforms that support the industry's expansion. To enter unexplored movies and entertainment market, major players have embraced techniques including distribution alliances and regional expansions.


Movies and Entertainment Market overview
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Author Credits:  Abhishek Verma


  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of movies and entertainment is assessed at USD 112.14 billion.

The movies and entertainment market size was over USD 105.63 billion in 2024 and is projected to reach USD 277.07 billion by 2037, growing at around 7.7% CAGR during the forecast period i.e., between 2025-2037. The market growth is owing to favorable demographics, shifting consumption habits, rising disposable incomes, and consumers' inclination to spend money on entertainment and leisure.

North America industry is likely to dominate majority revenue share of 35% by 2037, due to adoption of innovation in virtual production using state–of–the–art graphic techniques facilitated in the region.

The major players in the market are Warner Media, LLC, Viacom18 Media Pvt. Ltd., Comcast Corporation, Netflix, Vivendi SE, Universal City Studios LLC, Paramount Global, Amazon.com, Inc., The Marcs Studios, Sony Entertainment, Inc., and others.
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