Movies and Entertainment Market Analysis

  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Movies and Entertainment Market Analysis

Product Type (Movies, Music & Videos)

Movies segment is expected to dominate movies and entertainment market share of over 65% by 2037. The movie business has changed dramatically over the last thirty years, mostly due to changes in consumer tastes and technological improvements. The way tales are portrayed on screen has changed dramatically as a result of the growth of visual effects, from the ground–breaking usage of computer–generated imagery (CGI) in movies like "Jurassic Park" and "Terminator 2: Judgment Day" to the smooth integration of digital effects in contemporary blockbusters. This has raised the bar for cinematic spectacle and immersion by enabling filmmakers to construct aesthetically spectacular worlds and animals.

A sizable portion of the populace still considers movies to be among their favorite forms of entertainment. It has taken time and great strategic planning to integrate cutting-edge technology with the movie-watching experience, which has led to more people spending more to enjoy high-quality films. According to Box Office Mojo, Avengers: Endgame has reached more than USD 2.798 billion at the box office since its theatrical release in 2019.

Mode of Watching (Theaters, Over-The-Top Platforms)

Over-the-top platforms segment in the movies and entertainment market is set to grow exponentially till 2037. The tendency began with COVID–19, which resulted in theater closures for several months all around the world. Several over–the–top (OTT) services had a sharp increase in popularity and subscriber base this year.

As existing company organizations engaged in further expansion, new domestic firms entered the industry in response to the unexpected demand. One of the most well-known OTT platforms, Netflix, for instance, claimed to have more than 209 million paying customers as of 2021, and that figure has continued to rise. Theaters are still, nonetheless, a substantial industry stockholder.

Type (Print Media, Digital Media, Streaming Media)

In movies and entertainment market, streaming media segment is expected to account for revenue share of around 38% by 2037. The growth of the market is fuelled by the growing demand for subscription-based services, increasing availability of region-specific and original content, and the popularity of live sports.

It was observed by Research Nester Analyts that Video streaming services are estimated to have around 1.8 billion subscribers. These drivers are changing the strategies adopted by the vendors in the movies and entertainment market as the emphasis on enhanced customer experience by providing personalization and low-cost services is increasing daily.

Our in–depth analysis of the global movies and entertainment market includes the following segments:

          Product Type

  • Movies
  • Music & Videos

          Mode Of Watching

  • Theaters
  • Over–The–Top Platforms

          Type

  • Print Media
  • Digital Media
  • Streaming Media 
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 6241
  • Published Date: Nov 15, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of movies and entertainment is assessed at USD 112.14 billion.

The movies and entertainment market size was over USD 105.63 billion in 2024 and is projected to reach USD 277.07 billion by 2037, growing at around 7.7% CAGR during the forecast period i.e., between 2025-2037. The market growth is owing to favorable demographics, shifting consumption habits, rising disposable incomes, and consumers' inclination to spend money on entertainment and leisure.

North America industry is likely to dominate majority revenue share of 35% by 2037, due to adoption of innovation in virtual production using state–of–the–art graphic techniques facilitated in the region.

The major players in the market are Warner Media, LLC, Viacom18 Media Pvt. Ltd., Comcast Corporation, Netflix, Vivendi SE, Universal City Studios LLC, Paramount Global, Amazon.com, Inc., The Marcs Studios, Sony Entertainment, Inc., and others.
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