Application (Gaming, Video Streaming, Entertainment)
The global industry is segmented and analyzed for demand and supply by application into gaming, video streaming, entertainment, and others. Out of the three types of application, the entertainment segment is estimated to gain the largest market share of about 29% in the year 2036. The growth of the segment can be attributed to the increasing use of high dynamic range for movies, games, web series, and others. Furthermore, it improves the overall quality of the movies as compared to the older movies that are in SDR. In addition, the HDR is widely used in home entertainment, as people watch movies at home, along with the surge in smart homes. As per the data provided, nearly 54 percent of the adults in the United States preferred to watch movies at home in the year 2022.
Product Type (Display, Capturing Devices)
The global high dynamic range market is also segmented and analyzed for demand and supply by product type into display, and capturing devices. Amongst these three segments, the display devices segment is expected to garner a significant share of around 56% in the year 2036. This can be attributed to the rising adoption of high dynamic range solutions for various applications such as laptops, devices, projectors, and others. Moreover, the sale of smart televisions is also increasing the demand for high dynamic range This, as a result, is anticipated to create numerous opportunities for the growth of the segment in the coming years.
Our in-depth analysis of the global market includes the following segments:
By Application |
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By Type |
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By Product Type |
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Author Credits: Abhishek Verma
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