Head Mounted Devices Market Size

  • Report ID: 56
  • Published Date: Oct 10, 2024
  • Report Format: PDF, PPT

Head Mounted Devices Market Size

Head-mounted Display Market size was over USD 10.95 billion in 2024 and is projected to reach USD 1.43 trillion by the end of 2037, growing at around 45.1% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of head-mounted display is evaluated at USD 14.92 billion.

The growth of the market can primarily be attributed to the skyrocketing adoption of AR and VR across the globe. For instance, more than 150 million people were observed to be using VR globally in 2018, while in 2020, approximately 50 million VR and 80 million AR users were stated to be living solely in the USA. Along with this, less cost of microdisplays, increasing demand for lightweight helmet mounted displays, and their portable nature drives the Head-mounted Display (HMD) Market growth.

Furthermore, the global market is further projected to grow on the back of the rising inclination of people toward the virtual world over the forecast period. Additionally, ongoing development in the gaming industry has spurred the demand for head mounted devices. Head mounted devices are basically small displays & devices that are mounted on a hat or helmet and integrated into eyewear. Such devices do not block the vision of the user but project a virtual image in the real world to be witnessed. For instance, the unit sale of VR head-mounted devices was estimated for mobile at about 70% and for PCs, it was projected to be around 22% in 2020.


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Author Credits:  Abhishek Verma


  • Report ID: 56
  • Published Date: Oct 10, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of head-mounted display is evaluated at USD 14.92 billion.

The head-mounted display market size was over USD 10.95 billion in 2024 and is projected to reach USD 1.43 trillion by the end of 2037, growing at around 45.1% CAGR during the forecast period i.e., between 2025-2037. Rising adoption of AR and VR across the globe and ongoing development in the gaming industry will drive the market growth.

North America industry is anticipated to hold majority revenue share by 2037, impelled by presence of a huge online gaming audience in the region.

The major players in the market include Sony Corporation, Magic Leap, Inc., Microsoft Corporation, Lenovo Group Limited, Meta Platforms, Inc., Google LLC, HTC Corporation, Seiko Epson Corporation, Thales Defense & Security, Inc., Samsung Electronics Co., Ltd.
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