GPU as a Service (GPUaaS) Market Size & Share, by Component (Software, Hardware, Services); Delivery Model (Public Cloud, Private Cloud, Hybrid Cloud); Application (Gaming, Automotive, Real Estate, Healthcare) - Global Supply & Demand Analysis, Growth Forecasts, Statistics Report 2025-2037

  • Report ID: 4721
  • Published Date: Nov 08, 2024
  • Report Format: PDF, PPT

Global Market Size, Forecast, and Trend Highlights Over 2025-2037

GPU As A Service (GPUaaS) Market size was valued at USD 4.34 billion in 2024 and is set to exceed USD 95.07 billion by 2037, registering over 26.8% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of GPU as a Service is evaluated at USD 5.27 billion.

The growth of the segment can be attributed to growing adoption of autonomous cars by a large number of people. It is expected that between 2019 and 2024, there will be an increase in the number of autonomous vehicles with at least Level 1 autonomy (driver assistance). Globally, there were reportedly about 30 million autonomous vehicles in 2019, and this figure is expected to rise to approximately 50 million by 2024.

The processing demands of ADAS and autonomous vehicle technologies are entirely within the capabilities of the GPU, particularly in the areas of parallel signal processing and image analysis. The GPU is tipped to become the workhorse of the autonomous vehicle, since it could provide the computing skills that would allow future automobiles to grow increasingly aware of and reactive to their surroundings so they're able to operate dependably, efficiently, and safely. Hence, owing to the growing number of road accidents, it is estimated that the demand for autonomous vehicles would increase, further boosting the market growth. However, as ADAS platforms demand higher levels of performance, larger and more potent GPUs would be needed. Therefore, manufacturers are focusing more on advancing their GPU in order to satisfy a growing need, which would also boost the market growth.


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Gpu As A Service (Gpuaas) Sector: Growth Drivers and Challenges

Growth Drivers

  • Growing Demand for Games - There are about 3 billion gamers who are active worldwide. Approximately, 4 billion gamers are projected to exist worldwide by 2024. Not only on laptops or PC, also the games are also extensively played on mobile phones. Current smartphones have cutting-edge embedded chipsets that, depending on their programming, are capable of performing a wide range of functions. The performance of the GPUs, which are a crucial component of those chipsets as mobile games push the limits of their capabilities, is becoming more and more significant. Hence, growing demand for games from all around the world is estimated to boost the growth of the market.

  • Rising Government Initiatives for Smart City Development - A total of about USD 27 billion was allotted in India for the "Smart City Mission" in 2020. By 2020, approximately 5,330 projects totaling about USD 23 billion—or approximately 85% of the total—had been submitted for bid.

  • Surge in Adoption of Cloud Based Services - About 60% of organizations in United Nations moved their workloads to the cloud in 2020 alone.

  • Growth in Adoption of GPU in Autonomous Vehicles - NVIDIA, in 2020, unveiled NVIDIA DRIVE Thor, its centralized computer of the next generation for safe and secure autonomous vehicles. The next-generation superchip includes the NVIDIA Grace CPU and NVIDIA Ada Lovelace GPU in addition to the cutting-edge AI capabilities initially seen in the NVIDIA Hopper Multi-Instance GPU architecture.

  • Increasing Sale of Gaming Laptops - In India, gaming laptop sales increased from about 39,000 in 2016 to approximately 7,00,000 in 2021. There is at least one graphics processing unit in laptops (GPU). An integrated graphics card is what it is, and it is built-in. Both an integrated and a discrete graphics card are included in gaming laptops. The dedicated graphics card is more powerful and is exclusively utilized for tasks requiring intensive graphics, such as gaming, and more. Hence, owing to the growing sales of gaming laptops the market is expected to extend further.

Challenges

  • High Incurrence Cost – GPU are harder to build and of greater quality than those from earlier generations. Simply explained, one of the primary factors contributing to the high price of current GPUs is greater manufacturing expenses. Moreover, global chip shortages are another major factor for growing cost of GPUs. Another, main causes of the steadily rising GPU pricing has been the absence of competition between the middle of the 2010s and the beginning of the 2020s, particularly from AMD.
  • Lack of Awareness Regarding Technology Among People
  • Lack in Performing General Purpose Computing Tasks

Gpu As A Service (Gpuaas): Key Insights

Base Year

2024

Forecast Year

2025-2037

CAGR

26.8%

Base Year Market Size (2024)

USD 4.34 billion

Forecast Year Market Size (2037)

USD 95.07 billion

Regional Scope

  • North America (U.S., and Canada)
  • Latin America (Mexico, Argentina, Rest of Latin America)
  • Asia-Pacific (Japan, China, India, Indonesia, Malaysia, Australia, Rest of Asia-Pacific)
  • Europe (U.K., Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)

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Gpu As A Service (Gpuaas) Segmentation

Delivery Model (Public Cloud, Private Cloud, Hybrid Cloud)

The global GPU as a Service (GPUaaS) market is segmented and analyzed for demand and supply by delivery mode into public cloud, private cloud, and hybrid cloud. Out of these segments, the hybrid cloud segment is anticipated to garner the highest revenue by the end of 2037. The use of just one strategy is insufficient for many businesses. Using both public cloud resources from a service provider and on-premises systems, hybrid cloud computing combines both in order to benefit from the security and management of each. Compared to the other industrial segments, more than 79% of IT companies and GCCs are estimated to adopt a hybrid work model. However, a large number of organizations are also planning to implement hybrid clouds over the forecast period. Hence, owing to this, the demand for GUPaaS is estimated to increase. Using the service, hybrid cloud users would be able to smoothly organize and live-migrate AI workloads across virtual servers with GPU acceleration.

Application (Gaming, Automotive, Real Estate, Healthcare)

The global GPU as a Service (GPUaaS) market is also segmented and analyzed for demand and supply by application into gaming, automotive, real estate, and healthcare. Amongst which, the gaming segment is anticipated to have the fastest growth over the forecast period, backed by growing launch of games and a surge in the number of streamers all around the globe. Every setup used by a streamer must have a good graphics card. It guarantees a smooth HD streaming experience that can handle even the most demanding games. Although streaming is largely a CPU-intensive activity, the GPU indirectly affects the overall experience. Although the CPU is the brain of the computer, the GPU increases the CPU's efficiency by doing repetitive work and freeing up memory. The CPU organizes the information and sends it to the streaming services, while the GPU creates a better-quality game image and boosts streaming quality. Hence, the demand for GPUaaS by streamers is increasing. Moreover, owing to growing people preference, a large number of key players are advancing their technology in GPU in order to satisfy the user in gaming sector, is expected to boost the segment’s growth in the market.

Our in-depth analysis of the global market includes the following segments:

          By Component

  • Software
  • Hardware
  • Service

 

          By Delivery Model

  • Public Cloud
  • Private Cloud
  • Hybrid Cloud

           By Application

  • Gaming
  • Automotive
  • Real Estate
  • Healthcare

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Gpu As A Service (Gpuaas) Industry - Regional Synopsis

North American Market Forecast   

The North American GPU as a Service (GPUaaS) market, amongst the market in all the other regions, is projected to hold the largest market share by the end of 2037, backed by growing adoption of technologies including AI, and IoT, along with a growing gaming industry. It is anticipated to be a total of about 4 billion Internet of Things (IoT) connections overall in North America by 2025. In North America, there were approximately 1 billion Internet of Things connections in 2019. Moreover, the key players in this region are manufacturing various advanced technology products, including IoT devices, AI chipsets, and more, which is also estimated to boost the growth of the market in this region. Also, a large number of organizations in this region are estimated to adopt a public cloud model, which is also driving the demand for GPUaaS. Moreover, North America would rule the GPUaaS market throughout the projection period owing to significant investments made in the technology by businesses that operate in the U.S. market.

Europe Market Forecast

The European GPU as a Service (GPUaaS) market, amongst the market in all the other regions, is projected to grow with the highest CAGR during the forecast period. The growth of the market in this region can be attributed to the high need for hardware performance among professional users, including engineers and CAD designers. Additionally, Europe is a global leader in intelligent robotics and technology that would create brand-new, intricate manufacturing supply and production networks. Also, the adoption of cloud-based GPU computing is higher in this region, which is also estimated to boost the market growth in this region. Further, an increase in the demand for Customer Relationship Management (CRM) software is another factor driving the adoption of the SaaS model in the cloud computing market. Given the inexpensive subscription costs and hardware, SaaS has become an affordable option for small and medium-sized organizations with limited financial resources. Moreover, companies in this region are focusing on more on launching cloud-based games, which are also estimated to boost the growth of the market in this region.

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Companies Dominating the Gpu As A Service (Gpuaas) Landscape

    • IBM Corporation
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis
    • Microsoft Corporation
    • Nvidia Corporation
    • Intel Corporation
    • Qualcomm Incorporated, Inc.
    • Fujitsu Ltd.
    • Arm Limited
    • Samsung
    • Taiwan Semiconductor Manufacturing Company Ltd.
    • Imagination Technologies Ltd.

In the News

  • In order to help businesses train, deploy, and scale AI, including large, cutting-edge models, NVIDIA and Microsoft announced a multi-year partnership to create one of the most potent AI supercomputers in the world. This supercomputer would be powered by Microsoft Azure's cutting-edge supercomputing infrastructure in conjunction with NVIDIA GPUs, networking, and full stack AI software.

  • Samsung Electronics Co., Ltd.'s newest flagship Galaxy S23 series would be powered internationally by Qualcomm Technologies, Inc.'s high-end Snapdragon 8 Gen 2 Mobile Platform for Galaxy. The performance of the Snapdragon 8 Gen 2 has been speeded up in this new configuration, making it the quickest Snapdragon ever and setting a new benchmark for connected computing.

Author Credits:  Abhishek Verma


  • Report ID: 4721
  • Published Date: Nov 08, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of GPU as a Service is evaluated at USD 5.27 billion.

The GPU as a Service market size was valued at USD 4.34 billion in 2024 and is set to exceed USD 95.07 billion by 2037, registering over 26.8% CAGR during the forecast period i.e., between 2025-2037. The market growth is propelled by growing demand for games, rising government initiatives for smart city development, surge in adoption of cloud-based services, and others.

North America industry is set to hold largest revenue share of 33% by 2037, backed by growing adoption of technologies including AI, and IoT, along with a growing gaming industry.

The major players in the market include IBM Corporation, Microsoft Corporation, Nvidia Corporation, Intel Corporation, Qualcomm Incorporated, Inc., Fujitsu Ltd., Arm Limited, Samsung, Taiwan Semiconductor Manufacturing Company Ltd., Imagination Technologies Ltd.
GPU as a Service Market Report Scope
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