Gaming PC Market Share

  • Report ID: 6035
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Gaming PC Market Share

APAC Market Statistics

Asia Pacific industry is estimated to account for largest revenue share of 35% by 2037. The region will grow at a gain of 11.7% and it will get a revenue size of 37.5 Billion. This progress will be noticed on account of the quick expansion of the gaming industry in this region. According to our research, gamers in Asian markets report playing the most hours on average each week. With 11.3 hours, China tops the leaderboard and is more than two hours ahead of the world average of 8.9. The average amount of gaming hours in other APAC markets is higher than or equal to the worldwide average: Singapore (9.8 hours), Hong Kong (9.7 hours), Australia (9.3 hours), and Indonesia (8.7 hours).

The current partnerships of giant companies to modify the cloud operation will increase the market advancement of gaming PCs in China. To illustrate, Huawei and Changhong IT said on March 2, 2020, that they had achieved the goal of working together as the general distributor in China. The two parties have signed the contract online thanks to the cooperation of the Huawei cloud WeLink platform and CloudLink Board.

 Increasing supplies of gaming PCs in Japan by famous companies will drive the market in this region. For instance, Haier Japan provides supplies in southern Kumamoto-ken in Kyushu, Japan.

Korea will encounter a huge growth again because of the rising interest of people in online gaming. 71% of people in South Korea played video games in 2021, indicating a high level of gamer penetration there. This indicates that there are more than 35 million gamers in South Korea.

North American Market Analysis

By the end of 2037, North American region gaming PC market is poised to account for more than 25% revenue share and will hold the second position driven by the increasing use of next-generation computing in gaming PCs and the growing adoption of new strategies in the gaming industry of North America across the world. Moreover, according to the International Trade Association, to increase sales, 80% of North American gaming businesses are going overseas. Due to job growth and the need to replace individuals who leave the sector permanently, an average of 377,500 vacancies per year are expected for these occupations.

The U.S. will have a superior expansion during the forecast time period because of the presence of some prominent companies of gaming PCs. Recently, NVIDIA unveiled its next-generation cloud gaming platform, GeForce NOWTM, which offered GeForce RTXTM 3080-class gaming and is only accessible through a new, high-performance membership tier. With the lowest latency, the highest resolutions, and the quickest frame rates for cloud gaming, the GeForce NOW RTX 3080 subscription tier gave gamers access to the biggest generational jump in GeForce history.

The gaming PC industry in the Canadian region will rise immensely because of the rising technology in the gaming industry in this region. 70% of Canadian gamers say they prefer to play games online, a statistic that highlights the nation's move to a digital economy in terms of entertainment consumption and enjoyment.

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Author Credits:  Abhishek Verma


  • Report ID: 6035
  • Published Date: Nov 27, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of gaming PC is estimated at USD 67.02 billion.

The gaming PC market size was valued at USD 60.84 billion in 2024 and is likely to cross USD 287.87 billion by 2037, expanding at more than 12.7% CAGR during the forecast period i.e., between 2025-2037. The expansion of the gaming sector globally will drive the market growth.

Asia Pacific industry is estimated to account for largest revenue share of 35% by 2037, owing to quick expansion of the gaming industry in this region.

The major players in the market are Acer Inc., Advanced Micro Devices, Inc., Alienware (Dell Inc.), CORSAIR, NVIDIA, CyberPowerPC, Lenovo Group Ltd., Razer Inc., Digital Storm, Micro-Star International (MSI), DeNA, Sega Corporation, Gumi, SQUARE ENIX and others.
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