Gaming PC Market size was valued at USD 60.84 billion in 2024 and is likely to cross USD 287.87 billion by 2037, expanding at more than 12.7% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of gaming PC is estimated at USD 67.02 billion.
The expansion of the gaming sector globally will exponentially help the gaming PC market to grow. As described by the International Trade Association, sales have increased as a result of the epidemic; in the United States, consumer spending on video games and subscription services has increased by a record 31%. The income generated by mobile gaming increased by 13.3% in 2020 to USD 77.2 billion.
Growth Drivers
Challenges
Base Year |
2024 |
Forecast Year |
2025-2037 |
CAGR |
12.7% |
Base Year Market Size (2024) |
USD 60.84 billion |
Forecast Year Market Size (2037) |
USD 287.87 billion |
Regional Scope |
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Product (Desktop, Laptop, Peripherals)
Desktop segment is estimated to dominate gaming PC market share of over 50% by 2037 because of their high demand driven by the extensive use and export of desktops for gaming. With USD 357 billion in overall commerce, computers ranked as the tenth most traded product worldwide in 2022. Computer exports increased by 0.084% from USD 357 billion to USD 357 billion in 2022. Computer commerce makes up 1.51% of global trade.
Additionally, desktop processors have more cores and run at higher rates than their laptop counterparts because of improved thermal conditions, and PC memory is frequently quicker.
Price Range (Low-range, Mid-range, High-end & Extreme High-end-range)
In gaming PC market, high-end & extreme high-end-range segment is poised to hold revenue share of more than 55% by 2037 due to the increasing prevalence of this price range to have a perfect gaming PC for the long run. As found in the research of the International Trade Association, the gaming industry will benefit greatly from the release of next-generation consoles in terms of both software and hardware which will be priced in high-end & extremely high-end ranges.
One benefit of newer motherboards is that they support the newest, most advanced standards and technology, although they are categorized in the high-end and extremely high-end price range. For instance, some Intel 600-Series Chipsets feature strong next-generation components including integrated Intel KillerTM Wi-Fi 6E, PCIe 5.0 GPUs and SSDs, and DDR5 RAM but they are expensive.
End-User (Professional Gamers, Casual Gamers)
By 2037, casual gamers segment is estimated to account for gaming PC market share of around 70% on account of the extensive prevalence of casual gamers across the world.
In 2023, there were 3.38 billion gamers globally, an increase of 6% annually. Global player count is still rising due to player growth in developing nations. Moreover, the number of payers has grown by 7% and reached 1.47 billion by 2023, since local payment methods are crucial to enabling the market's potential growth.
Our in-depth analysis of the global market includes the following segments:
Product |
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Price Range |
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Distribution Channel |
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End-Use Industry |
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APAC Market Statistics
Asia Pacific industry is estimated to account for largest revenue share of 35% by 2037. The region will grow at a gain of 11.7% and it will get a revenue size of 37.5 Billion. This progress will be noticed on account of the quick expansion of the gaming industry in this region. According to our research, gamers in Asian markets report playing the most hours on average each week. With 11.3 hours, China tops the leaderboard and is more than two hours ahead of the world average of 8.9. The average amount of gaming hours in other APAC markets is higher than or equal to the worldwide average: Singapore (9.8 hours), Hong Kong (9.7 hours), Australia (9.3 hours), and Indonesia (8.7 hours).
The current partnerships of giant companies to modify the cloud operation will increase the market advancement of gaming PCs in China. To illustrate, Huawei and Changhong IT said on March 2, 2020, that they had achieved the goal of working together as the general distributor in China. The two parties have signed the contract online thanks to the cooperation of the Huawei cloud WeLink platform and CloudLink Board.
Increasing supplies of gaming PCs in Japan by famous companies will drive the market in this region. For instance, Haier Japan provides supplies in southern Kumamoto-ken in Kyushu, Japan.
Korea will encounter a huge growth again because of the rising interest of people in online gaming. 71% of people in South Korea played video games in 2021, indicating a high level of gamer penetration there. This indicates that there are more than 35 million gamers in South Korea.
North American Market Analysis
By the end of 2037, North American region gaming PC market is poised to account for more than 25% revenue share and will hold the second position driven by the increasing use of next-generation computing in gaming PCs and the growing adoption of new strategies in the gaming industry of North America across the world. Moreover, according to the International Trade Association, to increase sales, 80% of North American gaming businesses are going overseas. Due to job growth and the need to replace individuals who leave the sector permanently, an average of 377,500 vacancies per year are expected for these occupations.
The U.S. will have a superior expansion during the forecast time period because of the presence of some prominent companies of gaming PCs. Recently, NVIDIA unveiled its next-generation cloud gaming platform, GeForce NOWTM, which offered GeForce RTXTM 3080-class gaming and is only accessible through a new, high-performance membership tier. With the lowest latency, the highest resolutions, and the quickest frame rates for cloud gaming, the GeForce NOW RTX 3080 subscription tier gave gamers access to the biggest generational jump in GeForce history.
The gaming PC industry in the Canadian region will rise immensely because of the rising technology in the gaming industry in this region. 70% of Canadian gamers say they prefer to play games online, a statistic that highlights the nation's move to a digital economy in terms of entertainment consumption and enjoyment.
Most businesses are concentrating on recent technologies and many companies are making partnership to develop innovative gaming PCs. Most of the famous companies are mentioned below:
Author Credits: Abhishek Verma
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