Application (Non-Gaming, Gaming)
Non-gaming segment is projected to dominate gaming console market share of around 64.3% by the end of 2037. The increasing demand for multifunctional devices offering a wide range of entertainment and multimedia features in the market also lists the non-gaming segment as predominant. The newest models in the gaming console line, including PlayStation 5 and Nintendo Switch, offer access to streaming services such as Netflix, YouTube, and Spotify, pushing them as major home entertainment equipment. For instance, in September 2024, Loco sold a majority stake for USD 65 million to Redwood to boost its global presence. The investment provided the push for Loco's international expansion and aimed at improving the content by partnering with streamers and major gaming organizations.
Interface (Residential, Commercial)
The residential segment is expected to surge in the gaming console market during the forecast timeline mainly due to increasing demand for home entertainment-based solutions for various age groups as well as their interest. The more the gaming content becomes available, diverse, and family-friendly with immersive experiences and multimedia services, including streaming and social features, the more consoles become central at-home entertainment hubs. For instance, in October 2024, SuperGaming announced the launch of its new battle royale mobile game, Indus with a more conventional battle royale game style to be played at one’s convenience.
Our in-depth analysis of the global market includes the following segments:
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Author Credits: Abhishek Verma
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