Gaming Console Market Analysis

  • Report ID: 6730
  • Published Date: Nov 22, 2024
  • Report Format: PDF, PPT

Gaming Console Market Analysis

Application (Non-Gaming, Gaming)

Non-gaming segment is projected to dominate gaming console market share of around 64.3% by the end of 2037. The increasing demand for multifunctional devices offering a wide range of entertainment and multimedia features in the market also lists the non-gaming segment as predominant. The newest models in the gaming console line, including PlayStation 5 and Nintendo Switch, offer access to streaming services such as Netflix, YouTube, and Spotify, pushing them as major home entertainment equipment. For instance, in September 2024, Loco sold a majority stake for USD 65 million to Redwood to boost its global presence. The investment provided the push for Loco's international expansion and aimed at improving the content by partnering with streamers and major gaming organizations.

Interface (Residential, Commercial)

The residential segment is expected to surge in the gaming console market during the forecast timeline mainly due to increasing demand for home entertainment-based solutions for various age groups as well as their interest. The more the gaming content becomes available, diverse, and family-friendly with immersive experiences and multimedia services, including streaming and social features, the more consoles become central at-home entertainment hubs. For instance, in October 2024, SuperGaming announced the launch of its new battle royale mobile game, Indus with a more conventional battle royale game style to be played at one’s convenience.

Our in-depth analysis of the global market includes the following segments:

Application

  • Non-Gaming
  • Gaming

Type

  • Home Console
  • Handheld Console
  • Hybrid Console

Interface

  • Residential
  • Commercial
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 6730
  • Published Date: Nov 22, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2024, the industry size of the gaming console market was estimated at over USD 26.8 billion.

The market size of the gaming console market is projected to cross USD 49.2 billion by the end of 2037 expanding at a CAGR of 5.2% during the forecast period i.e., between 2025-2037.

The major players in the market are Logitech Inc., NVIDIA Corporation, Microsoft Corporation, Valve Corporation, PlayJam, and others.

Based on application, the non-gaming segment is anticipated to garner the largest market share of 64.3% by 2037 and display lucrative growth opportunities during 2025–2037.

The market in North America is projected to hold the largest market share of 64.3% by the end of 2037 and provide more business opportunities in the future.
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