Gaming Console Market Analysis

  • Report ID: 6730
  • Published Date: Aug 14, 2025
  • Report Format: PDF, PPT

Gaming Console Market Segmentation:

Application (Non-Gaming, Gaming)

Non-gaming segment is projected to dominate gaming console market share of around 64.3% by the end of 2035. The increasing demand for multifunctional devices offering a wide range of entertainment and multimedia features in the market also lists the non-gaming segment as predominant. The newest models in the gaming console line, including PlayStation 5 and Nintendo Switch, offer access to streaming services such as Netflix, YouTube, and Spotify, pushing them as major home entertainment equipment. For instance, in September 2024, Loco sold a majority stake for USD 65 million to Redwood to boost its global presence. The investment provided the push for Loco's international expansion and aimed at improving the content by partnering with streamers and major gaming organizations.

Interface (Residential, Commercial)

The residential segment is expected to surge in the gaming console market during the forecast timeline mainly due to increasing demand for home entertainment-based solutions for various age groups as well as their interest. The more the gaming content becomes available, diverse, and family-friendly with immersive experiences and multimedia services, including streaming and social features, the more consoles become central at-home entertainment hubs. For instance, in October 2024, SuperGaming announced the launch of its new battle royale mobile game, Indus with a more conventional battle royale game style to be played at one’s convenience.

Our in-depth analysis of the global market includes the following segments:

Application

  • Non-Gaming

  • Gaming

Type

  • Home Console

  • Handheld Console

  • Hybrid Console

Interface

  • Residential

  • Commercial

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

In the year 2026, the industry size of gaming console is estimated at USD 31.18 billion.

Gaming Console Market size was over USD 29.23 billion in 2025 and is anticipated to cross USD 59.69 billion by 2035, witnessing more than 7.4% CAGR during the forecast period i.e., between 2026-2035.

North America's dominance in the gaming console market, with a 44.4% share, is driven by intense consumer demand for sophisticated gaming experience and a robust gaming culture, fostering strong growth prospects through 2035.

Key players in the market include Logitech Inc., NVIDIA Corporation, Microsoft Corporation, Valve Corporation, PlayJam.
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