Fan Controlled Football (FCF) Market size is likely to expand at significant growth rate during the forecast period i.e., between 2024-2036. Fan Controlled Football (FCF), formerly known as electronic football league (eFL) is an indoor football tournament, which is controlled by the fans. The first FCF match was held in February 2021, and the committee plans to conduct two tournaments per year. Moreover, it is targeted to add at least 20 teams in FCF in the upcoming five years. The growth of the market can be attributed to the growing enthusiasm and trend for fan-controlled sports, along with the large fan base of football. Football, also known as, soccer, is one of the most popular sport globally, with the sport generating a revenue of almost USD 25.5 billion in Europe region alone in 2020.
The highly engaging and innovative experience of FCF is estimated to surge its popularity amongst the sports lovers, which is estimated to boost the fan controlled football market growth. Moreover, its interactive nature is estimated to play a major role in promoting the market growth. The growing prominence of digital gaming is further expected to fuel the market growth. In addition to the growing trend of FCF, the rising penetration of internet and smartphones, and increasing adoption internet streaming, are estimated to boost the market growth. According to the statistics by the World Bank, 56.727% population had access to internet in 2019.
Growth Drivers
Challenges
Base Year |
2023 |
Forecast Year |
2024–2036 |
Regional Scope |
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segmented by game type into playoffs, voting, and others, out of which, the voting segment is anticipated to hold the notable share in the global fan controlled football market over the forecast period, as voting is more interactive form of qualification for the teams. Voting is done to select two finalist teams, who then compete to be a winner. With the increase in the number of teams in the future, voting is estimated to gain significant popularity. This is estimated to boost the growth of the market.
Our in-depth analysis of the global market includes the following segments:
By Game Type
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By TV Partners |
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On the basis of geographical analysis, the fan controlled football market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and Middle East & Africa region. The market in Europe industry is estimated to account for largest revenue share by 2036, impelled by high popularity of football in the region, along with rising fan base of FCF. The increasing penetration of internet is also estimated to boost the market growth. The market in the North America region is also anticipated to gain the notable market share throughout the forecast period owing to the increasing adoption of fan-controlled sports, indoor games, and increasing investment in internet streaming platforms.
Fan Controlled Sports & Entertainment, Inc. is the only market player currently conducting FCF. However, the concept is estimated to gain significant acceptance in the upcoming years, leading to more players entering the market.
October 7, 2021: Fan Controlled Sports & Entertainment, Inc., the organization which organizes fan controlled football (FCF) game, announced that the new season of the game, which is also the second version (v2.0) of the game, would be back in Spring 2022. The new version of the game is poised to have 8 teams instead of 4 teams, with an elevated Game Day experience.
Author Credits: Abhishek Verma
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