Extended Reality Market Analysis

  • Report ID: 4863
  • Published Date: Oct 06, 2025
  • Report Format: PDF, PPT

Extended Reality Market Segmentation:

Component Segment Analysis

The hardware segment is projected to acquire a revenue share of 65.7% by the end of 2035, on account of the rapid technological advancements of hardware components, which have led to the development of affordable, miniaturized, and more powerful technologies. For example, in September 2024, Meta introduced Orion, an advanced pair of AR glasses. The lightweight glasses are best suited for use in both indoor and outdoor environments and are equipped with holographic displays and AI.  Miniaturization of hardware components automatically leads to a decline in finished XR-based products and services, contributing to increasing market affordability.  

Application Segment Analysis

By the end of 2035, the virtual reality (VR) segment is expected to account for extended reality (XR) market share of 56.1%, owing to rising demand across a wide range of industries, including healthcare, education & training, gaming, retail, automotive, and interior design, and healthcare. For example, in December 2022, Honda revealed its involvement in leveraging VR technology in the development of the full-electric 2024 Honda Prologue. The company boosted collaboration with different engineering and design groups with the use of VR environments. The growing availability of relevant hardware technologies, including VR headsets, is also expected to bolster the dominance of the segment.

Industry Vertical Segment Analysis

The gaming segment is anticipated to hold a 30.5% share of the extended reality (XR) market by the end of 2035. The gaming craze among youngsters and adults is creating a profitable environment for extended reality technology manufacturers. Companies are increasingly investing in research and development related to the integration of XR technology in gaming. As reported by NPR in April 2022, popular gaming company Epic Games received an investment of USD 2 billion from Kirkbi and Sony Group Corp for the acceleration of progress in building the metaverse and creating spaces for gamers, where they can have fun with friends through immersive experiences.

Our in-depth analysis of the extended reality market includes the following segments:

Segment

Subsegments

Component

  • Hardware
  • Software
  • Services

Application

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

Industry Vertical

  • Aerospace & Defense
  • Manufacturing
  • Automotive
  • Education
  • Media & Entertainment
  • Gaming
  • Healthcare
  • Retail & E-commerce

Enterprise Size

  • Large Enterprises
  • Small & Medium Enterprises

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

In 2025, the industry size of the extended reality (XR) market is over USD 252.6 billion.

The size of the extended reality (XR) market is projected to reach USD 4,441.5 billion by the end of 2035, expanding at a CAGR of 33.2% during the forecast period, i.e., between 2026-2035.

The major players in the market are Meta Platforms, Inc., Microsoft Corporation, Alphabet Inc. (Google), HTC Corporation, Samsung Electronics Co., Ltd., and Sony Group Corporation.

The hardware segment is anticipated to garner the largest market share of 65.7% by 2035 and display lucrative growth opportunities during 2026-2035.

The market in North America is projected to hold the largest market share of 41.6% by the end of 2035 and provide more business opportunities in the future.
Inquiry Before Buying Request Free Sample PDF
footer-bottom-logos