Desktop Music Market Analysis

  • Report ID: 4669
  • Published Date: Dec 20, 2024
  • Report Format: PDF, PPT
  1. An Outline of the Desktop Music Market
    1. Market Definition
    2. Market Segmentation
    3. Product Overview
    4. Research Methodology
  2. Executive Summary
  3. Analysis on Market Dynamics
    1. Drivers
    2. Trends
    3. Opportunity
    4. Restraints
  4. Regulatory & Standards Landscape
  5. Industry Risk Analysis
  6. Impact of COVID-19 on Global Desktop Music Market
  7. Regional Analysis on Number of Desktop Music User
  8. Pricing Analysis
  9. Industry Value Chain Analysis
  10. Competitive Landscape
    1. Market Share Analysis, 2021
      1. Market Share Analysis of Major Players (%), 2021
    2. Competitive Benchmarking
      1. Ableton AG
      2. Image Line Software (FL Studio)
      3. Logitech
      4. Panasonic Holdings Corporation
      5. Sony Corporation
      6. Bose Corporation
      7. Avid Technology, Inc.
      8. Adobe
      9. Sennheiser electronic GmbH & Co. KG
      10. Bitwig GmbH
      11. Apple Inc.
      12. Cockos Incorporated
  11. Global Desktop Music Market
    1. Market Overview
    2. By Value (USD million)
    3. Global Desktop Music Market Segmentation Analysis 2023-2036
      1. By Component
        1. Software, 2023-2036F (USD Million)
          1. Digital Audio Workstation (DAW), 2023-2036F (USD Million)
          2. Audio Player, 2023-2036F (USD Million)
        2. Services, 2023-2036F (USD Million)
        3. Accessories, 2023-2036F (USD Million)
          1. Headphones, 2023-2036F (USD Million)
          2. Speakers, 2023-2036F (USD Million)
          3. Others, 2023-2036F (USD Million)
      2. By Software Deployment
        1. On-Premises, 2023-2036F (USD Million)
        2. Cloud, 2023-2036F (USD Million)
      3. By OS Compatibility
        1. Mac, 2023-2036F (USD Million)
        2. Windows, 2023-2036F (USD Million)
        3. Others, 2023-2036F (USD Million)
      4. By End-User
        1. Commercial, 2023-2036F (USD Million)
        2. Individual, 2023-2036F (USD Million)
      5. Global Desktop Music Market by Region
        1. North America, 2023-2036F (USD million)
        2. Europe, 2023-2036F (USD million)
        3. Asia-Pacific, 2023-2036F (USD million)
        4. Latin America, 2023-2036F (USD million)
        5. Middle East & Africa, 2023-2036F (USD million)
  12. North America Desktop Music Market
    1. By Component
      1. Software, 2023-2036F (USD Million)
        1. Digital Audio Workstation (DAW), 2023-2036F (USD Million)
        2. Audio Player, 2023-2036F (USD Million)
      2. Services, 2023-2036F (USD Million)
      3. Accessories, 2023-2036F (USD Million)
        1. Headphones, 2023-2036F (USD Million)
        2. Speakers, 2023-2036F (USD Million)
        3. Others, 2023-2036F (USD Million)
    2. By Software Deployment
      1. On-Premises, 2023-2036F (USD Million)
      2. Cloud, 2023-2036F (USD Million)
    3. By OS Compatibility
      1. Mac, 2023-2036F (USD Million)
      2. Windows, 2023-2036F (USD Million)
      3. Others, 2023-2036F (USD Million)
    4. By End-User
      1. Commercial, 2023-2036F (USD Million)
      2. Individual, 2023-2036F (USD Million)
    5. By Country
      1. US, 2023-2036F (USD Million)
      2. Canada, 2023-2036F (USD Million)
  13. Europe Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. UK, 2023-2036F (USD Million)
      2. Germany, 2023-2036F (USD Million)
      3. Italy, 2023-2036F (USD Million)
      4. France, 2023-2036F (USD Million)
      5. Spain, 2023-2036F (USD Million)
      6. Netherlands, 2023-2036F (USD Million)
      7. Russia, 2023-2036F (USD Million)
      8. Rest of Europe, 2023-2036F (USD Million)
  14. Asia Pacific Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. Australia, 2023-2036F (USD Million)
      2. Japan, 2023-2036F (USD Million)
      3. Singapore, 2023-2036F (USD Million)
      4. South Korea, 2023-2036F (USD Million)
      5. China, 2023-2036F (USD Million)
      6. India, 2023-2036F (USD Million)
      7. Rest of Asia Pacific, 2023-2036F (USD Million)
  15. Latin America Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. Brazil, 2023-2036F (USD Million)
      2. Argentina, 2023-2036F (USD Million)
      3. Mexico, 2023-2036F (USD Million)
      4. Rest of Latin America, 2023-2036F (USD Million)
  16. Middle East & Africa Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. GCC, 2023-2036F (USD Million)
      2. Israel, 2023-2036F (USD Million)
      3. South Africa, 2023-2036F (USD Million)
      4. Rest of Middle East & Africa, 2023-2036F (USD Million)

 

Desktop Music Market Analysis

Software Deployment (On-Premises, Cloud)

The global desktop music market is segmented and analyzed for demand and supply by software deployment into on-premises, and cloud. Out of which, the cloud segment is estimated to grow at the highest CAGR 11.9% over the forecast period. The growth of this segment can be attributed to rising number of cloud-based music subscriptions. It was observed that, there were about 520 million paid streaming subscribers globally at the end of 2021, up from about 440 million at the end of 2020. This also applies to family plan members who are not paying their own bills. Additionally, in order to give recordists access to large libraries of audio samples, synthesizer presets, VSTs (which, in some cases, include both synthesizers and mixing tools), partially finished works, or finished works for remixing, cloud-based music production (CBMP) services use cloud computing technologies. Hence this factor is also estimated to boost the segment growth.

OS Compatibility (Mac, Window)

The global desktop music market is also segmented and analyzed for demand and supply by OS compatibility into Mac, Windows, and others, amongst which the Windows segment is anticipated to garner the highest revenue by the end of 2037. This growth can be attributed to the growing number of window users especially in Asia Pacific region. Microsoft is known for having amazing functionality and features, as well as a sleek and simple user interface. Further, with all popular DAWs, MS Windows offers a great user experience, and it gives user more freedom to select the gear one requires. Additionally, the growth of the segment can be attributed to growing adoption of iPhone, laptops, and smart computers. However, the Mac segment is anticipated to grow at the highest CAGR of 10.0% over the forecast period.

Our in-depth analysis of the global market includes the following segments:

       By Component

  • Software
    • Digital Audio Workstation (DAW)
    • Audio Player
  • Services
  • Accessories
    • Headphones
    • Speakers
    • Others

         By Software Deployment

  • On-Premises
  • Cloud

         By OS Compatibility

  • Mac
  • Windows
  • Others

          By End User

  • Commercial
  • Individual
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 4669
  • Published Date: Dec 20, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of desktop music is estimated at USD 10.23 billion.

The desktop music market size was valued at USD 8.85 billion in 2024 and is likely to cross USD 28.46 billion by 2037, registering more than 9.4% CAGR during the forecast period i.e., between 2025-2037. The market growth is driven by growing penetration of smartphones, large number of OTT service users, growing sales of electric music, and others.

North America industry is likely to hold largest revenue share of 41% by 2037, attributed to growing music industry in this region, along with growing demand for desktop recording tools.

The major players in the market are Ableton AG, Image Line Software, Logitech, Panasonic Holdings Corporation, Sony Corporation, Bose Corporation, Avid Technology, Inc., Adobe, Sennheiser electronic GmbH & Co. KG, Bitwig GmbH, Apple Inc.
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