Desktop Music Market Size & Share, by Component {Software (Digital Audio Workstation [DAW], Audio Player), Services, Accessories (Headphones, Speakers)}, Software Deployment (On-Premises, Cloud), OS Compatibility (Mac, Window), End-user (Commercial, Individual) - Global Supply & Demand Analysis, Growth Forecasts, Statistics Report 2025-2037

  • Report ID: 4669
  • Published Date: Dec 20, 2024
  • Report Format: PDF, PPT
  1. An Outline of the Desktop Music Market
    1. Market Definition
    2. Market Segmentation
    3. Product Overview
    4. Research Methodology
  2. Executive Summary
  3. Analysis on Market Dynamics
    1. Drivers
    2. Trends
    3. Opportunity
    4. Restraints
  4. Regulatory & Standards Landscape
  5. Industry Risk Analysis
  6. Impact of COVID-19 on Global Desktop Music Market
  7. Regional Analysis on Number of Desktop Music User
  8. Pricing Analysis
  9. Industry Value Chain Analysis
  10. Competitive Landscape
    1. Market Share Analysis, 2021
      1. Market Share Analysis of Major Players (%), 2021
    2. Competitive Benchmarking
      1. Ableton AG
      2. Image Line Software (FL Studio)
      3. Logitech
      4. Panasonic Holdings Corporation
      5. Sony Corporation
      6. Bose Corporation
      7. Avid Technology, Inc.
      8. Adobe
      9. Sennheiser electronic GmbH & Co. KG
      10. Bitwig GmbH
      11. Apple Inc.
      12. Cockos Incorporated
  11. Global Desktop Music Market
    1. Market Overview
    2. By Value (USD million)
    3. Global Desktop Music Market Segmentation Analysis 2023-2036
      1. By Component
        1. Software, 2023-2036F (USD Million)
          1. Digital Audio Workstation (DAW), 2023-2036F (USD Million)
          2. Audio Player, 2023-2036F (USD Million)
        2. Services, 2023-2036F (USD Million)
        3. Accessories, 2023-2036F (USD Million)
          1. Headphones, 2023-2036F (USD Million)
          2. Speakers, 2023-2036F (USD Million)
          3. Others, 2023-2036F (USD Million)
      2. By Software Deployment
        1. On-Premises, 2023-2036F (USD Million)
        2. Cloud, 2023-2036F (USD Million)
      3. By OS Compatibility
        1. Mac, 2023-2036F (USD Million)
        2. Windows, 2023-2036F (USD Million)
        3. Others, 2023-2036F (USD Million)
      4. By End-User
        1. Commercial, 2023-2036F (USD Million)
        2. Individual, 2023-2036F (USD Million)
      5. Global Desktop Music Market by Region
        1. North America, 2023-2036F (USD million)
        2. Europe, 2023-2036F (USD million)
        3. Asia-Pacific, 2023-2036F (USD million)
        4. Latin America, 2023-2036F (USD million)
        5. Middle East & Africa, 2023-2036F (USD million)
  12. North America Desktop Music Market
    1. By Component
      1. Software, 2023-2036F (USD Million)
        1. Digital Audio Workstation (DAW), 2023-2036F (USD Million)
        2. Audio Player, 2023-2036F (USD Million)
      2. Services, 2023-2036F (USD Million)
      3. Accessories, 2023-2036F (USD Million)
        1. Headphones, 2023-2036F (USD Million)
        2. Speakers, 2023-2036F (USD Million)
        3. Others, 2023-2036F (USD Million)
    2. By Software Deployment
      1. On-Premises, 2023-2036F (USD Million)
      2. Cloud, 2023-2036F (USD Million)
    3. By OS Compatibility
      1. Mac, 2023-2036F (USD Million)
      2. Windows, 2023-2036F (USD Million)
      3. Others, 2023-2036F (USD Million)
    4. By End-User
      1. Commercial, 2023-2036F (USD Million)
      2. Individual, 2023-2036F (USD Million)
    5. By Country
      1. US, 2023-2036F (USD Million)
      2. Canada, 2023-2036F (USD Million)
  13. Europe Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. UK, 2023-2036F (USD Million)
      2. Germany, 2023-2036F (USD Million)
      3. Italy, 2023-2036F (USD Million)
      4. France, 2023-2036F (USD Million)
      5. Spain, 2023-2036F (USD Million)
      6. Netherlands, 2023-2036F (USD Million)
      7. Russia, 2023-2036F (USD Million)
      8. Rest of Europe, 2023-2036F (USD Million)
  14. Asia Pacific Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. Australia, 2023-2036F (USD Million)
      2. Japan, 2023-2036F (USD Million)
      3. Singapore, 2023-2036F (USD Million)
      4. South Korea, 2023-2036F (USD Million)
      5. China, 2023-2036F (USD Million)
      6. India, 2023-2036F (USD Million)
      7. Rest of Asia Pacific, 2023-2036F (USD Million)
  15. Latin America Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. Brazil, 2023-2036F (USD Million)
      2. Argentina, 2023-2036F (USD Million)
      3. Mexico, 2023-2036F (USD Million)
      4. Rest of Latin America, 2023-2036F (USD Million)
  16. Middle East & Africa Desktop Music Market
    1. By Component
    2. By Software Deployment
    3. By OS Compatibility
    4. By End-User
    5. By Country
      1. GCC, 2023-2036F (USD Million)
      2. Israel, 2023-2036F (USD Million)
      3. South Africa, 2023-2036F (USD Million)
      4. Rest of Middle East & Africa, 2023-2036F (USD Million)

 

Global Market Size, Forecast, and Trend Highlights Over 2025-2037

Desktop Music Market size was valued at USD 8.85 billion in 2024 and is likely to cross USD 28.46 billion by 2037, registering more than 9.4% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of desktop music is estimated at USD 10.23 billion.

The growth of the market can be attributed to growing number of people who listen to podcast for the purpose of entertainment, knowledge, and for inspiration or motivation. There are currently approximately, 400 million podcast listeners worldwide. By the end of 2024, it is anticipated that there would be about 500 million listeners globally. Hence owing to the number of podcast listener, the consumption of audio media is growing rapidly. Additionally, podcasters are focusing more on serving the best quality audio to the listener. As a result, podcasters are extensively using digital audio workstations (DAW) to edit their digital audio recordings to remove any unpleasant gaps and create the ideal podcast, which is also expected to boost the demand for the product.

Further, there has been growing investment made by various audio streaming industry which is also estimated to boost the growth of the market. Additionally, owing to increase public interest in electronic music genres and widespread use of electronically produced songs by music producers around the world, the production of electronic music is also expanding rapidly, which is further estimated to boost the market growth. DAW has made it simple to create electronic music on desktop Along with features such as editing, it also offers virtual instruments to the musician. Hence DJs, and music composers all around the world are extensively using DAW for producing music.


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Desktop Music Sector: Growth Drivers and Challenges

Growth Drivers

  • Growing Penetration of Smartphones - Owing to the growing penetration of smartphones, there has been growth in number of people streaming music and podcast. In 2021, a poll of South Korean music consumers revealed that about 85 percent of participants listened to music most frequently on their smartphones. Furthermore, in Mexico in 2021, about 89% of those who streamed music, used a smartphone to perform the action. Additionally, approximately 80% of Americans use their smartphones to listen to podcasts. Since smartphones allow viewers to access services from anywhere, their preference for listening to music and podcasts is expanding. As a result, it is predicted that more people would consume audio media, which would drive market expansion.
  • Large Number of OTT Service Users - About 1 billion individuals used sub-OTT services such as Netflix, Disney+, and Amazon Prime Video in 2022.
  • Growing Sales of Electric Music - Electronic artists produced an approximate 75 percent of about USD 50 million in music NFTs that were sold in the year 2020.
  • Rising Adoption of Digital Audio Workstations - Panasonic and Klipsch, a tech-driven audio company, recently announced an exclusive agreement to bring the famed "Klipsch Sound" and audiophile-quality performances to the in-vehicle experience at the CES trade show in Las Vegas.
  • Surge in Number of Independent Artist - There were about 1,500 independent musicians working full-time in the United States as of May 2019, an increase from the approximate 1,300 recorded the year before.

Challenges

  • Challenges for Multitasking Operating Systems - The recording application programme and the computer's operating system (OS) communicate with one another. Although multitasking operating systems are becoming more and more common, they could provide problems for time-sensitive applications in sound recording. The hardware frequently needs complete focus owing to the real nature of the recording process. If numerous processes are running at once, the audio interface might not be able to use the system bus to transport data from the interface to memory or the hard drive. In order to give priority scheduling to time-critical processes, the operating system must coordinate all requests for bus and hard disc access, including those from the OS itself.
  • Compositions Are Vulnerable to Loss Owing to Viruses, Data Corruption, or the Loss or Theft of a Computer.
  • Disadvantages Older Composers in Comparison to Younger, More Technologically Advanced Musicians.

Desktop Music Market: Key Insights

Base Year

2023

Forecast Year

2024-2036

CAGR

9.3%

Base Year Market Size (2023)

USD 8.09 Billion

Forecast Year Market Size (2036)

USD 25.7 Billion

Regional Scope

  • North America (U.S., and Canada)
  • Latin America (Mexico, Argentina, Rest of Latin America)
  • Asia-Pacific (Japan, China, India, Indonesia, Malaysia, Australia, Rest of Asia-Pacific)
  • Europe (U.K., Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)

Base Year

2024

Forecast Year

2025-2037

CAGR

9.4%

Base Year Market Size (2024)

USD 8.85 billion

Forecast Year Market Size (2037)

USD 28.46 billion

Regional Scope

  • North America (U.S., and Canada)
  • Asia Pacific (Japan, China, India, Indonesia, Malaysia, Australia, South Korea, Rest of Asia Pacific)
  • Europe (UK, Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Latin America (Mexico, Argentina, Brazil, Rest of Latin America)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)

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Desktop Music Segmentation

Software Deployment (On-Premises, Cloud)

The global desktop music market is segmented and analyzed for demand and supply by software deployment into on-premises, and cloud. Out of which, the cloud segment is estimated to grow at the highest CAGR 11.9% over the forecast period. The growth of this segment can be attributed to rising number of cloud-based music subscriptions. It was observed that, there were about 520 million paid streaming subscribers globally at the end of 2021, up from about 440 million at the end of 2020. This also applies to family plan members who are not paying their own bills. Additionally, in order to give recordists access to large libraries of audio samples, synthesizer presets, VSTs (which, in some cases, include both synthesizers and mixing tools), partially finished works, or finished works for remixing, cloud-based music production (CBMP) services use cloud computing technologies. Hence this factor is also estimated to boost the segment growth.

OS Compatibility (Mac, Window)

The global desktop music market is also segmented and analyzed for demand and supply by OS compatibility into Mac, Windows, and others, amongst which the Windows segment is anticipated to garner the highest revenue by the end of 2037. This growth can be attributed to the growing number of window users especially in Asia Pacific region. Microsoft is known for having amazing functionality and features, as well as a sleek and simple user interface. Further, with all popular DAWs, MS Windows offers a great user experience, and it gives user more freedom to select the gear one requires. Additionally, the growth of the segment can be attributed to growing adoption of iPhone, laptops, and smart computers. However, the Mac segment is anticipated to grow at the highest CAGR of 10.0% over the forecast period.

Our in-depth analysis of the global market includes the following segments:

       By Component

  • Software
    • Digital Audio Workstation (DAW)
    • Audio Player
  • Services
  • Accessories
    • Headphones
    • Speakers
    • Others

         By Software Deployment

  • On-Premises
  • Cloud

         By OS Compatibility

  • Mac
  • Windows
  • Others

          By End User

  • Commercial
  • Individual

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Desktop Music Industry - Regional Synopsis

North American Market Forecast   

North America industry is likely to hold largest revenue share of 41% by 2037. The growth of the market in this region can be attributed to growing music industry in this region, along with growing demand for desktop recording tools. Also, it has been observed that, on a scale of 1 to 10, 93% of respondents place the music industry's reliance on live performances above seven in United States. Further, there has been growing subscription for streaming services which is also estimated to boost the growth of the market in this region. According to the most recent data, Apple Music had about 48 million monthly customers as of September 2022, making it the most popular music streaming service in the United States. Following closely behind was Spotify, which had an approximately 46 million monthly users.  This increase in demand may also be attributed to the increasing use of the internet.

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Companies Dominating the Desktop Music Landscape

    • Ableton AG,
    • Company Overview
    • Business Strategy
    • Key Product Offerings
    • Financial Performance
    • Key Performance Indicators
    • Risk Analysis
    • Recent Development
    • Regional Presence
    • SWOT Analysis
    • Image Line Software
    • Logitech,
    • Panasonic Holdings Corporation,
    • Sony Corporation, Bose Corporation,
    • Avid Technology, Inc.,
    • Adobe,
    • Sennheiser electronic GmbH & Co. KG,
    • Bitwig GmbH,
    • Apple Inc.,
    • Others.

In the News

  •  Avid Technology, Inc., announced the return of its MBOX desktop audio interface with a brand-new solution, the MBOX Studio powered by Pro Tools software. The announcement was made at the AES Show 2022 in New York City. For artists and other audio makers who want to record, edit, and mix vocals, instruments, and other sources for songs, podcasts, streams, and other audio with remarkable sonic quality in their home studios, MBOX Studio completes the picture.

  • Apple, Inc., introduced Apple Music Sing, a fun new tool that enables users to sing along to their favorite songs with customizable vocals1 and real-time lyrics. To let users, take the lead, sing duets, sing backing, and more within Apple Music's unmatched lyrics experience, Apple Music Sing offers a variety of lyric views.

 

Author Credits:  Abhishek Verma


  • Report ID: 4669
  • Published Date: Dec 20, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of desktop music is estimated at USD 10.23 billion.

The desktop music market size was valued at USD 8.85 billion in 2024 and is likely to cross USD 28.46 billion by 2037, registering more than 9.4% CAGR during the forecast period i.e., between 2025-2037. The market growth is driven by growing penetration of smartphones, large number of OTT service users, growing sales of electric music, and others.

North America industry is likely to hold largest revenue share of 41% by 2037, attributed to growing music industry in this region, along with growing demand for desktop recording tools.

The major players in the market are Ableton AG, Image Line Software, Logitech, Panasonic Holdings Corporation, Sony Corporation, Bose Corporation, Avid Technology, Inc., Adobe, Sennheiser electronic GmbH & Co. KG, Bitwig GmbH, Apple Inc.
Desktop Music Market Report Scope
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