Computer Graphics Market Analysis

  • Report ID: 354
  • Published Date: Nov 08, 2024
  • Report Format: PDF, PPT

Computer Graphics Market Analysis

End-user (Entertainment & Advertising, Aerospace & Defense, Automotive, Education, Healthcare, Manufacturing, Architecture, Construction)

The global computer graphics market is segmented and analyzed for demand and supply by end-user into entertainment & advertising, aerospace & defense, automotive, education, healthcare, manufacturing, architecture, construction, and others. Out of these, the entertainment & advertising segment is estimated to garner the largest share of the computer graphics market over the forecast period on the back of a massively increasing ratio of animated films and series, a growing trend of visual effects in sci-fi movies, a surge in online gaming and e-sports. For instance, the worldwide entertainment and media sector is estimated to mint a revenue of around USD 2.4 trillion by the end of 2022. Whereas, the worldwide cinema alone, is projected to garner revenue of approximately USD 45 billion in 2023.

Our in-depth analysis of the global computer graphics market includes the following segments:

       By Component

  • Hardware
  • Application Software

       By Application

  • CAD/CAM
  • Visualization
  • Digital Video
  • Imaging
  • Modeling/Animation
  • Others

      By Service

  • Integration
  • Consulting
  • Training & Support

 

       By End-User

  • Entertainment & Advertising
  • Aerospace & Defense
  • Automotive
  • Education
  • Healthcare
  • Manufacturing
  • Architecture
  • Construction
  • Others
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 354
  • Published Date: Nov 08, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of computer graphics is estimated at USD 39.5 billion.

The computer graphics market size was valued at USD 36.52 billion in 2024 and is set to exceed USD 129.09 billion by 2037, expanding at over 10.2% CAGR during the forecast period i.e., between 2025-2037. Upsurge in internet usage, escalating use of 3d printing in businesses, worldwide proliferation in gaming industry, and escalation in OTT platforms viewership will boost the market growth.

North America industry is poised to dominate majority revenue share of 30% by 2037, driven by technological advancements along with presence of numerous visual effects (VFX) companies, increasing popularity of e-sports, surging internet usage, and massively increasing online gaming sector in the region.

The major players in the market include Intel Corporation, Adobe Inc., Advanced Micro Devices, Inc., Arm Limited, Sony Corporation, Imagination Technologies Limited, Autodesk Inc., Microsoft Corporation, NVIDIA Corporation, Dassault Systèmes S.A.
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