End-user (Entertainment & Advertising, Aerospace & Defense, Automotive, Education, Healthcare, Manufacturing, Architecture, Construction)
The global computer graphics market is segmented and analyzed for demand and supply by end-user into entertainment & advertising, aerospace & defense, automotive, education, healthcare, manufacturing, architecture, construction, and others. Out of these, the entertainment & advertising segment is estimated to garner the largest share of the computer graphics market over the forecast period on the back of a massively increasing ratio of animated films and series, a growing trend of visual effects in sci-fi movies, a surge in online gaming and e-sports. For instance, the worldwide entertainment and media sector is estimated to mint a revenue of around USD 2.4 trillion by the end of 2022. Whereas, the worldwide cinema alone, is projected to garner revenue of approximately USD 45 billion in 2023.
Our in-depth analysis of the global computer graphics market includes the following segments:
By Component |
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By Application |
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By Service |
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By End-User |
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Author Credits: Abhishek Verma
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