Computer Graphics Market size was valued at USD 36.52 billion in 2024 and is set to exceed USD 129.09 billion by 2037, expanding at over 10.2% CAGR during the forecast period i.e., between 2025-2037. In the year 2025, the industry size of computer graphics is estimated at USD 39.5 billion. The growth of the market is primarily attributed to the globally rising use of computer-based new technologies such as artificial intelligence (AI), RPA, machine learning, and advancements in digital technologies. For instance, in the next 3 years, globally around 48% of enterprises intend to use AI.
Almost everything on a computer that is not text or sound is included in computer graphics. Computer graphics are visual representations of data displayed on the monitor and made on the computer. With the use of a computer and computer graphics, it is possible to create collections of photographs and films and display them on a monitor (output device). Computer graphics market have enhanced the medium of communication between machines and humans. Over the past couple of decades, computer graphics have progressively attracted a lot of attention. Additionally, over the past ten years, advancements in the computer graphics industry have been pushed by changing consumer preferences and an increase in demand for a better graphic depiction of characters, objects, etc. in motion pictures, animated films, and other media. The increasing ratio of online video content is fueling the growth of the computer graphics market over the forecast period. For instance, by the end of 2022, nearly 80% of all online content is projected to be video content.
Growth Drivers
Challenges
Base Year |
2024 |
Forecast Year |
2025-2037 |
CAGR |
10.2% |
Base Year Market Size (2024) |
USD 36.52 billion |
Forecast Year Market Size (2037) |
USD 129.09 billion |
Regional Scope |
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End-user (Entertainment & Advertising, Aerospace & Defense, Automotive, Education, Healthcare, Manufacturing, Architecture, Construction)
The global computer graphics market is segmented and analyzed for demand and supply by end-user into entertainment & advertising, aerospace & defense, automotive, education, healthcare, manufacturing, architecture, construction, and others. Out of these, the entertainment & advertising segment is estimated to garner the largest share of the computer graphics market over the forecast period on the back of a massively increasing ratio of animated films and series, a growing trend of visual effects in sci-fi movies, a surge in online gaming and e-sports. For instance, the worldwide entertainment and media sector is estimated to mint a revenue of around USD 2.4 trillion by the end of 2022. Whereas, the worldwide cinema alone, is projected to garner revenue of approximately USD 45 billion in 2023.
Our in-depth analysis of the global computer graphics market includes the following segments:
By Component |
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By Application |
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By Service |
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By End-User |
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North America Market Forecast
The North America computer graphics market, amongst the market in all the other regions, is projected to hold the largest computer graphics market share by the end of 2037 backed by technological advancements, the presence of numerous visual effects (VFX) companies, increasing popularity of e-sports, surging internet usage, and massively increasing online gaming sector in the region. For instance, in the United States, revenue from online games is expected to reach around USD 4.95 billion by 2022., and the user ratio is estimated to grow to nearly 77.5 million by 2027.
Adobe Inc. released Photoshop Elements 2023 and Premiere Elements 2023, which feature new easy-to-use AI-powered features and enhanced animation features. Adobe Sensei AI-driven features have been integrated into the new releases, enabling intuitive, streamlined editing and offering step-by-step guided editing.
Intel Corporation has introduced Intel Arc A-series graphics for laptops. The Intel Arc 3 graphics-equipped laptops offer enhanced 1080p gaming, and the Arc 5 and 7 graphics-equipped laptops are anticipated to deliver enhanced graphics performance and cutting-edge content creation.
Author Credits: Abhishek Verma
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