Cloud Gaming Market Analysis

  • Report ID: 3614
  • Published Date: Aug 26, 2024
  • Report Format: PDF, PPT

Cloud Gaming Market Analysis

The market is segmented by device type into smartphones, tablets, gaming consoles, and others, out of which, the smartphones segment is anticipated to hold the largest share in the cloud gaming market over the forecast period on account of increasing production and sales of smartphones, leading to vast reach and availability of these phones. In 2019, over 1.5 billion smartphones were sold worldwide. Moreover, the increasing popularity for mobile devices has resulted in reduced costs for these phones, which has made cloud gaming available for a larger consumer base. Furthermore, various attractive features of smartphones, including, HD display, sound quality, live chat, and voice recognition, are estimated to boost the segment growth.

Our in-depth analysis of the global market includes the following segments:

           By Device Type

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Others

             By Solution

  • Video Streaming
  • File Streaming
  • Others

 

 

           By End-User

  • Lifestyle Gamers
  • Casual Gamers
  • Avid Gamers
  • Others
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Browse Key Market Insights with Data Illustration:


Author Credits:  Abhishek Verma


  • Report ID: 3614
  • Published Date: Aug 26, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2024, the industry size of cloud gaming is estimated at USD 2.2 billion.

Cloud Gaming Market size was valued at USD 1.62 billion in 2023 and is likely to reach USD 197.52 billion by 2036, registering around 44.7% CAGR during the forecast period i.e., between 2024-2036. Rising prominence of online gaming, gaming as a profession, and internet penetration will boost the market growth.

Asia Pacific industry is anticipated to hold largest revenue share by 2036, on the back of growing adoption of online-gaming and digital gaming amongst youngsters, improvement in internet connectivity, and technological advancement in the region.

The major players in the market are Tencent Holdings Ltd., Intel Corporation, NVIDIA Corporation, Ubitus K.K., RemoteMyApp Sp. z o.o., LP Technologies LLC, PlayGiga S.L., and others.
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