Cloud Gaming Market Size & Share, by Device Type (Smartphones, Tablets, Gaming Consoles); Solution (Video Streaming, File Streaming); End-user (Lifestyle Gamers, Casual Gamers, Avid Gamers) - Global Supply & Demand Analysis, Growth Forecasts, Statistics Report 2024-2036

  • Report ID: 3614
  • Published Date: Aug 26, 2024
  • Report Format: PDF, PPT

Global Market Size, Forecast, and Trend Highlights Over 2024-2036

Cloud Gaming Market size was valued at USD 1.62 billion in 2023 and is likely to reach USD 197.52 billion by 2036, registering around 44.7% CAGR during the forecast period i.e., between 2024-2036. In the year 2024, the industry size of cloud gaming is estimated at USD 2.2 billion. The growth of the market can be attributed to the growing trend of e-gaming, along with increasing prevalence of gaming as a profession. Increasing use of electronic devices, such as, mobile phones, tablets, laptops and others, along with rising popularity of online and cloud gaming among the youth, are anticipated to primarily drive the market growth.

Moreover, growing global internet accessibility to support online gaming, coupled with constant advancements in the cloud computing technology are estimated to boost the market growth. According to the statistics by the World Bank, in 2019, 56.727% of the total population used internet globally. Escalating use of smartphones, along with technologies, such as, virtual reality (VR), augment reality (AR), and mixed reality, are projected to further strengthen the market growth.


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Cloud Gaming Sector: Growth Drivers and Challenges

Growth Drivers

  • Increasing Popularity of Online Gaming
  • Rising Number of Smartphone Users

Challenges

  • Requirement of High Investment
  • Health Issues Related to Gaming for Long Hours

Cloud Gaming Market: Key Insights

Base Year

2023

Forecast Year

2024–2036

CAGR

44.7%

Base Year Market Size (2023)

USD 1.62 billion

Forecast Year Market Size (2036)

USD 197.52 billion

Regional Scope

  • North America (U.S., and Canada)
  • Latin America (Mexico, Argentina, Rest of Latin America)
  • Asia-Pacific (Japan, China, India, Indonesia, Malaysia, Australia, Rest of Asia-Pacific)
  • Europe (U.K., Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)
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Cloud Gaming Segmentation

The market is segmented by device type into smartphones, tablets, gaming consoles, and others, out of which, the smartphones segment is anticipated to hold the largest share in the cloud gaming market over the forecast period on account of increasing production and sales of smartphones, leading to vast reach and availability of these phones. In 2019, over 1.5 billion smartphones were sold worldwide. Moreover, the increasing popularity for mobile devices has resulted in reduced costs for these phones, which has made cloud gaming available for a larger consumer base. Furthermore, various attractive features of smartphones, including, HD display, sound quality, live chat, and voice recognition, are estimated to boost the segment growth.

Our in-depth analysis of the global market includes the following segments:

           By Device Type

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Others

             By Solution

  • Video Streaming
  • File Streaming
  • Others

 

 

           By End-User

  • Lifestyle Gamers
  • Casual Gamers
  • Avid Gamers
  • Others

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Cloud Gaming Industry - Regional Synopsis

On the basis of geographical analysis, the cloud gaming market is segmented into five major regions including North America, Europe, Asia Pacific, Latin America and Middle East & Africa region. The market in the Asia Pacific industry is anticipated to hold largest revenue share by 2036, on the back of growing adoption of online-gaming and digital gaming amongst youngsters, improvement in internet connectivity, and technological advancement in the region. Moreover, the large share of young population, which is the primary consumer target for e-sports, is estimated to further promote the growth of the market in the region. According to the data by the World Bank, 27.582% of the total population of South Asia aged below 15 years of age in 2020.

The market in the North America region is estimated to witness noteworthy growth over the forecast period on the back of efficient internet and cloud technology in the developed countries, along with rising adoption of new technology in the region. Additionally, development of new games, and presence of major cloud-based service providers, coupled with rising prevalence of cloud gaming, are estimated to boost the regional market growth.

Research Nester
Cloud-Gaming-Services-Market-Share
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Companies Dominating the Cloud Gaming Landscape

    • Google LLC
      • Company Overview
      • Business Strategy
      • Key Product Offerings
      • Financial Performance
      • Key Performance Indicators
      • Risk Analysis
      • Recent Development
      • Regional Presence
      • SWOT Analysis 
    • Advanced Micro Devices, Inc.
    • Sony Group Corporation
    • Tencent Holdings Ltd.
    • Intel Corporation
    • NVIDIA Corporation
    • Ubitus K.K.
    • RemoteMyApp Sp. z o.o.
    • LP Technologies LLC
    • PlayGiga S.L.

     


In the News

  • August 18, 2021: Ubitus K.K. launched new Metaverse to its already popular cloud gaming platform power monoAI XR CLOUD for cross-platform and cross-device deployment.

  • April 21, 2021: Vodafone launched its cloud gaming platform, GameNow, for Android phones, iOS phones and PCs with Vodaphone cellular network.

Author Credits:  Abhishek Verma


  • Report ID: 3614
  • Published Date: Aug 26, 2024
  • Report Format: PDF, PPT

Frequently Asked Questions (FAQ)

In the year 2024, the industry size of cloud gaming is estimated at USD 2.2 billion.

Cloud Gaming Market size was valued at USD 1.62 billion in 2023 and is likely to reach USD 197.52 billion by 2036, registering around 44.7% CAGR during the forecast period i.e., between 2024-2036. Rising prominence of online gaming, gaming as a profession, and internet penetration will boost the market growth.

Asia Pacific industry is anticipated to hold largest revenue share by 2036, on the back of growing adoption of online-gaming and digital gaming amongst youngsters, improvement in internet connectivity, and technological advancement in the region.

The major players in the market are Tencent Holdings Ltd., Intel Corporation, NVIDIA Corporation, Ubitus K.K., RemoteMyApp Sp. z o.o., LP Technologies LLC, PlayGiga S.L., and others.
Cloud Gaming Market Report Scope
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