AR/VR Chip Market Trends

  • Report ID: 6253
  • Published Date: Jan 03, 2025
  • Report Format: PDF, PPT

AR/VR Chip Sector: Growth Drivers and Challenges

Growth Drivers

  • Growing adoption across various industries – Numerous industries, including civil aviation, defense & security, healthcare, digital manufacturing, education, and entertainment, heavily rely on augmented and virtual reality solutions. It is anticipated that leading companies in the augmented and virtual reality space will focus on launching sector-specific products to increase their visibility in various sectors, including transportation, mining, and oil & gas.

    The industries of business, education, healthcare, and entertainment are where AR/VR technology is becoming increasingly popular. The AR/VR chip market is predicted to develop as specialized chips become more in demand due to the expanding applications of AR and VR across many industries.

  • Increased integration of AI in AR/VR technologies – The advancement of AR and VR technology has been greatly aided by the development of artificial intelligence (AI). In AR and VR devices, AI algorithms are employed to enhance the precision and velocity of tracking, rendering, and processing. For instance, in 2023, In addition to introducing several new products, including the new Meta X Ray-Ban smart glasses, the next version of Meta Quest, and AI assistants for WhatsApp, Facebook, and Instagram, Meta has also revealed its intentions to integrate AI with AR and VR.

    More accurate and lifelike virtual environments have been created as a result of the application of AI in AR and VR devices. For more immersive analytics, user movements are tracked and analyzed by AI systems. As a result, the integration of AI has enhanced the experience of AR/VR technologies which is contributing to the increasing demand in AR/VR chips market.
     
  • Surge in the demand for AR/VR technologies in smartphones – The growing usage of smartphones has augmented the AR/VR chips market. According to the World Economic Forum, in 2022, there were more than 8.58 billion active mobile subscribers globally, out of a total population of 7.95 billion. AR/VR chips embedded in smartphones enable very realistic virtual and augmented reality game experiences where the user interacts with his/her surroundings. More than ever, businesses are utilizing mobile augmented reality, particularly for activities like product visualization, training, and remote assistance.

Challenges

  • Lack of Awareness in Developing Nations Developing nations, particularly those in Africa, lack the technological know-how and infrastructure to utilize augmented and virtual reality technologies. Still, they are unable to proceed due to insufficient infrastructure. In some countries, the cost of the equipment is still prohibitive, which deters people from using the technology and limits market growth.

  • Paucity of Investments in R&D Activities Because technology is advancing so quickly, companies need to make R&D investments to stay ahead of the competition and produce cutting-edge AR/VR chip solutions. On the other hand, certain companies' underfunding of research and development could limit the advancement of innovative AR/VR chips and limit the market's potential for growth.


Base Year

2024

Forecast Year

2025-2037

CAGR

19.4%

Base Year Market Size (2024)

USD 5.26 billion

Forecast Year Market Size (2037)

USD 52.73 billion

Regional Scope

  • North America (U.S., and Canada)
  • Asia Pacific (Japan, China, India, Indonesia, Malaysia, Australia, South Korea, Rest of Asia Pacific)
  • Europe (UK, Germany, France, Italy, Spain, Russia, NORDIC, Rest of Europe)
  • Latin America (Mexico, Argentina, Brazil, Rest of Latin America)
  • Middle East and Africa (Israel, GCC North Africa, South Africa, Rest of the Middle East and Africa)

Browse key industry insights with market data tables & charts from the report:

Frequently Asked Questions (FAQ)

In the year 2025, the industry size of AR/VR chip is evaluated at USD 6.13 billion.

The AR/VR chip market size was valued at USD 5.26 billion in 2024 and is set to exceed USD 52.73 billion by 2037, expanding at over 19.4% CAGR during the forecast period i.e., between 2025-2037. The market growth is attributed to increasing demand for gaming experiences proliferation of augmented reality and virtual reality applications.

Asia Pacific industry is predicted to dominate majority revenue share of 43% by 2037, influenced by growing use of virtual reality technology for consumer online learning, medical care, and training in the region.

The major players in the market are Qualcomm Technologies Inc., Honeywell International Inc., MEDIATEK INC., NVIDIA Corporation, Huawei Technologies Co., Ltd., Broadcom Inc., Meta Platforms Inc., Microsoft Corporation, Intel Corporation, International Business Machines Corporation (IBM), and others.
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