Product Type (3D Animation, Flipbook Animation, Stop Motion, 2D Animation)
In animation software market, 3D animation segment is likely to dominate around 42% share by the end of 2037. The reason behind this lucrative growth is impelled by the surge in demand for photo-realistic animation, which has grown tremendously with the introduction of realistic, useful, and creative images.
Furthermore, the growing popularity of 3D animation software is a result of its highly graphical data and detailed visual effects for a wide range of industry verticals. According to a report, the revenue of the worldwide 3D animation industry is expected to reach over USD 18 billion, up 10.8% from USD 16.2 billion in the previous year. It is predicted that by 2026, the yearly amount will cross USD 27 billion.
As a result, 3D animation software is used by many industry verticals, including media and entertainment, healthcare, building, gaming, architecture, education, and academia, among others, creating the potential for market size expansion.
Verticals (Media & Entertainment, Automotive, Online Education)
The media & entertainment segment is set to garner a notable share shortly. It is likely to remain the second largest segment in the verticals of the animation software market expansion led by the substantial growth in the use of smartphones and mobile internet, which has created a ton of potential for 3D games, animated films, and movies, among other content.
In addition, the large scope and need for locally produced computer-generated imagery and animation content is creating a climate that is conducive to market growth.
Our in-depth analysis of the global market includes the following segments:
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Author Credits: Abhishek Verma
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