The market is segmented by end user into consumer, commercial and industrial, out of which, the consumer segment is anticipated to hold the largest share in the 5G virtual reality market on account of the increasing adoption of virtual reality technologies in training, entertainment, gaming, scientific and education sectors across the globe. Additionally, on the basis of offering, the segment for hardware is assessed to acquire the largest share during the forecast period, which can be credited to the fact that synchronizing and combining real world and user motions with a digital world require plenty of graphical rendering processes. Apart from these, high bandwidth and ultra-low latency are crucial for the usage of 5G in VR technologies, which is considered to drive the growth of this market segment in the future.
Our in-depth analysis of the global market includes the following segments:
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By End User |
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Author Credits: Abhishek Verma
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